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- Eddings, David
- Edghill, Rosemary
- Effinger, George Alec
- Egan, Greg
- Eisenstein, Phyllis
- Elgin, Suzette Haden
- Elliott, Kate
- Ellison, Harlan
- Elmore, Larry
- Elrod, P.N.
- Emerson, Ru
- Emery, Clayton
- Ende, Michael
- Estes, Rose
- Etheridge, Rutledge
- Evans, D.R.
- Evans, David
- Evans, Linda
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Customer Reviews
Stereotyped and repetitive, but not that bad., 04 Nov 2008
This is the second book in the Belgariad (after Pawn of Prophecy, and before Magician's Gambit, Castle of Wizardry, and Enchanter's End Game).
Leaving Cherek after the council of Alorn kings, Belgarath, Polgaria, Garion and their companions set off in pursuit of Zedar the Apostate, who stole the Orb of Aldur to bring it to the evil god Torak.
Following the corrupt disciple's trail will bring them across Arendia, then Tolnedra and finally to Nyissa via the Wood of the Dryads. They will meet new companions along the way: Lelldorin the rash Arendish archer, Mandorallen the bold Arendish knight, and Ce' Nedra the spoilt red-haired Tolnedran princess.
All the while, various enemies such as Murgos, Grolim priests and assorted monsters make their best to hinder their progression, but thanks to Polgara's, Belgarath's, and eventually Garion's powers, those are usually quickly brushed aside with the flick of a hand.
After the exciting reunion with a world I had enjoyed 11 years ago, while reading this second volume I finally realized how annoyingly stereotyped some of the characters are and how repetitive the plot is: move to a new kingdom - meet new allies - encounter baddies - fight - win - move on to the next kingdom - ... while Garion wonders about his past and reluctantly discovers his abilities. However, these books manage to stay entertaining, thanks to some of the characters' traits intended for comic relief, such as Silk's knavery or Ce'Nedra's willfulness. All in all they're not that bad. Eat your heart out Tolkein, 22 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer' which for some reason is not available through Amazon UK. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
If this review has helped you then please use the button below to vote! Eddings - a fantastic read, 13 Apr 2007
Book 2 in Eddings' Belgariad series sees Garion learning more and more about wizardry, and travelling further into danger.
This book is very enjoyable. As always, Eddings is a master at creating believable, likeable characters. His books are easy to read, very witty and a real pleasure to immerse yourself in.
I would recommend this book to everybody. Read at your peril., 11 Jul 2005
I've given this book 2 stars instead of 1 because it had a decent enough plot to keep me reading. It didn't get a higher rating because after a while I realised Eddings had only written a certain amount of original text before replicating it, only pausing to change certain names and places. If you've read one Eddings book you've read them all I'm afraid.
It just gets better, 25 May 2004
Continuing on from where the Pawn of Prophecy left off, Queen of Sorcery plunges us headlong into the world of the Belgariad. Hot on the trail of the apostate Zedar and the stolen Orb of Aldur, Mister Wolf and Aunt Pol lead their band of destiny bonded warriors across lands and continents in the search. This book sees the first signs of Garion's true destiny, what he is to become and introduces further races and in fact encounters with Gods themselves. Everyone wants to possess Garion for his is the destiny that will shape the world. The Gods, their servants, the voice inside his head and even the tiny Princess Ce'Nedra will stop at nothing to manipulate him to their ends. This is a worthy sequel and a fantasy book that is right up there with the best of them. Classic David Eddings and a damn fine read!
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Customer Reviews
Stereotyped and repetitive, but not that bad., 04 Nov 2008
This is the second book in the Belgariad (after Pawn of Prophecy, and before Magician's Gambit, Castle of Wizardry, and Enchanter's End Game).
Leaving Cherek after the council of Alorn kings, Belgarath, Polgaria, Garion and their companions set off in pursuit of Zedar the Apostate, who stole the Orb of Aldur to bring it to the evil god Torak.
Following the corrupt disciple's trail will bring them across Arendia, then Tolnedra and finally to Nyissa via the Wood of the Dryads. They will meet new companions along the way: Lelldorin the rash Arendish archer, Mandorallen the bold Arendish knight, and Ce' Nedra the spoilt red-haired Tolnedran princess.
All the while, various enemies such as Murgos, Grolim priests and assorted monsters make their best to hinder their progression, but thanks to Polgara's, Belgarath's, and eventually Garion's powers, those are usually quickly brushed aside with the flick of a hand.
After the exciting reunion with a world I had enjoyed 11 years ago, while reading this second volume I finally realized how annoyingly stereotyped some of the characters are and how repetitive the plot is: move to a new kingdom - meet new allies - encounter baddies - fight - win - move on to the next kingdom - ... while Garion wonders about his past and reluctantly discovers his abilities. However, these books manage to stay entertaining, thanks to some of the characters' traits intended for comic relief, such as Silk's knavery or Ce'Nedra's willfulness. All in all they're not that bad. Eat your heart out Tolkein, 22 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer' which for some reason is not available through Amazon UK. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
If this review has helped you then please use the button below to vote! Eddings - a fantastic read, 13 Apr 2007
Book 2 in Eddings' Belgariad series sees Garion learning more and more about wizardry, and travelling further into danger.
This book is very enjoyable. As always, Eddings is a master at creating believable, likeable characters. His books are easy to read, very witty and a real pleasure to immerse yourself in.
I would recommend this book to everybody. Read at your peril., 11 Jul 2005
I've given this book 2 stars instead of 1 because it had a decent enough plot to keep me reading. It didn't get a higher rating because after a while I realised Eddings had only written a certain amount of original text before replicating it, only pausing to change certain names and places. If you've read one Eddings book you've read them all I'm afraid.
It just gets better, 25 May 2004
Continuing on from where the Pawn of Prophecy left off, Queen of Sorcery plunges us headlong into the world of the Belgariad. Hot on the trail of the apostate Zedar and the stolen Orb of Aldur, Mister Wolf and Aunt Pol lead their band of destiny bonded warriors across lands and continents in the search. This book sees the first signs of Garion's true destiny, what he is to become and introduces further races and in fact encounters with Gods themselves. Everyone wants to possess Garion for his is the destiny that will shape the world. The Gods, their servants, the voice inside his head and even the tiny Princess Ce'Nedra will stop at nothing to manipulate him to their ends. This is a worthy sequel and a fantasy book that is right up there with the best of them. Classic David Eddings and a damn fine read!
The Belgariad - 10/10, 26 Aug 2008
I read this book because it was recommended in the back of Eldest by Christopher Paolini which I won at secondary when I was 12, I only finished reading Eldest a few months ago and I've already finished all Belgariad/Malloreon books by David Eddings, they are real page turners once you get into them and this 1st book really gets you in the mood! Paolini's book got 9 out of 10 from me but this is absolutely amazing this deffinately gets a Ten. This book is about a young farm lad who is taken on a journey by the local story teller and the farm's cook. It is only when they are jioned by Two other people does Garion find out that he is going to fulfil a prophecy with Two people who are gifted with The Will and the Word (Sorcery)!
Don't let this first book fool you!, 31 Jul 2008
Ok let's be realistic I am not going to say it is the best ever book and all that, though I will say this. Read this first book, get to know the characters and give the author the chance of development. Sometimes first books that are criticised end up a doorway to a series of incredible books. I have much to be grateful for, the fact it gave inspiration to many of those I know that hate reading is an added huge bonus for Eddings. He has inspired them into the literate world, especially those who find reading a tiresome task.
At first the book may seem a little clumsy or slow for a better word but after that it escalates to a wonderful world of adventure and surprisingly it's not all about Garion as we sometimes assumed. There is the humour,do gooders,gamblers, the bluntness, the gentle, gobby and more, all likeable characteristics in their own way that create tension.
The Mallorean series is by far the best of all: packed with twists and humour. Some people have read this first and wished they had read the first series first because they loved it. Many readers have had sleepless nights getting trough the series and I confess am one of them though I doubt I am the last.
I love the bantering to name a few, between Polgara and drunken Belgariad or Silk and Velvet - the bantering is suitably for the young and older generation. Furthermore, the bantering is realistic and that is perhaps why many can relate to this and those who hated reading were inspired. Each character represents people we all know at some stage in our life. Some readers have found their idols or found a special place in their heart for a character- including the lovable snake Zith surprisingly enough! Many readers have also created roleplay games of these characters.
Fate and the uncanny works in many mysterious ways and Eddings demonstrated this in the fantasy world to it's extreme. His style is a contrast to Tolkien. There is much mysteriousness and pivotal and magical touching moments to treasure.
If you love Terry Brooks then you'll like this.
However, those that do not highly commend this book should perhaps try the Sparhawk series, which is altogether different. Although there is the humour, it is altogether more of a serious style, therefore more appealing to the LOTR (Lord of the Rings)readers.
Likable fantasy fayre., 06 May 2008
This is old school fantasy by one of the genres elder statesman. It readss like a grandfather telling a story to little children on his knee, and it is no bad thing. It gives the books a very distinct feel, added warmth so to speak. As for the plot it isn't overly complicated and you will be able to predict many of the events coming a mile off, I don't mean to sound critical because I greatly enjoyed the series. In some ways the predictability and familiar feel make the series a good comfort read.
Eat your heart out Tolkein, 21 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer'. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
If this review has helped you then please use the button below to vote!
Childish and flat, 02 Apr 2008
I bought all five books of the Belgariad based on the many '5 star' reviews on Amazon and a recommendation from a friend, who is also a fantasy buff. Unfortunately I could not get past chapter one. The writing style would be suitable for kids of ages ten to fifteen, not any older. The characters are not interesting and the plot is sooooo predictable I feel I have not missed out on reading the rest of the book. If you want a good fantasy yarn, try Robin Hobbs' Farseer trilogy instead.
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Customer Reviews
Stereotyped and repetitive, but not that bad., 04 Nov 2008
This is the second book in the Belgariad (after Pawn of Prophecy, and before Magician's Gambit, Castle of Wizardry, and Enchanter's End Game).
Leaving Cherek after the council of Alorn kings, Belgarath, Polgaria, Garion and their companions set off in pursuit of Zedar the Apostate, who stole the Orb of Aldur to bring it to the evil god Torak.
Following the corrupt disciple's trail will bring them across Arendia, then Tolnedra and finally to Nyissa via the Wood of the Dryads. They will meet new companions along the way: Lelldorin the rash Arendish archer, Mandorallen the bold Arendish knight, and Ce' Nedra the spoilt red-haired Tolnedran princess.
All the while, various enemies such as Murgos, Grolim priests and assorted monsters make their best to hinder their progression, but thanks to Polgara's, Belgarath's, and eventually Garion's powers, those are usually quickly brushed aside with the flick of a hand.
After the exciting reunion with a world I had enjoyed 11 years ago, while reading this second volume I finally realized how annoyingly stereotyped some of the characters are and how repetitive the plot is: move to a new kingdom - meet new allies - encounter baddies - fight - win - move on to the next kingdom - ... while Garion wonders about his past and reluctantly discovers his abilities. However, these books manage to stay entertaining, thanks to some of the characters' traits intended for comic relief, such as Silk's knavery or Ce'Nedra's willfulness. All in all they're not that bad. Eat your heart out Tolkein, 22 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer' which for some reason is not available through Amazon UK. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
If this review has helped you then please use the button below to vote! Eddings - a fantastic read, 13 Apr 2007
Book 2 in Eddings' Belgariad series sees Garion learning more and more about wizardry, and travelling further into danger.
This book is very enjoyable. As always, Eddings is a master at creating believable, likeable characters. His books are easy to read, very witty and a real pleasure to immerse yourself in.
I would recommend this book to everybody. Read at your peril., 11 Jul 2005
I've given this book 2 stars instead of 1 because it had a decent enough plot to keep me reading. It didn't get a higher rating because after a while I realised Eddings had only written a certain amount of original text before replicating it, only pausing to change certain names and places. If you've read one Eddings book you've read them all I'm afraid.
It just gets better, 25 May 2004
Continuing on from where the Pawn of Prophecy left off, Queen of Sorcery plunges us headlong into the world of the Belgariad. Hot on the trail of the apostate Zedar and the stolen Orb of Aldur, Mister Wolf and Aunt Pol lead their band of destiny bonded warriors across lands and continents in the search. This book sees the first signs of Garion's true destiny, what he is to become and introduces further races and in fact encounters with Gods themselves. Everyone wants to possess Garion for his is the destiny that will shape the world. The Gods, their servants, the voice inside his head and even the tiny Princess Ce'Nedra will stop at nothing to manipulate him to their ends. This is a worthy sequel and a fantasy book that is right up there with the best of them. Classic David Eddings and a damn fine read!
The Belgariad - 10/10, 26 Aug 2008
I read this book because it was recommended in the back of Eldest by Christopher Paolini which I won at secondary when I was 12, I only finished reading Eldest a few months ago and I've already finished all Belgariad/Malloreon books by David Eddings, they are real page turners once you get into them and this 1st book really gets you in the mood! Paolini's book got 9 out of 10 from me but this is absolutely amazing this deffinately gets a Ten. This book is about a young farm lad who is taken on a journey by the local story teller and the farm's cook. It is only when they are jioned by Two other people does Garion find out that he is going to fulfil a prophecy with Two people who are gifted with The Will and the Word (Sorcery)!
Don't let this first book fool you!, 31 Jul 2008
Ok let's be realistic I am not going to say it is the best ever book and all that, though I will say this. Read this first book, get to know the characters and give the author the chance of development. Sometimes first books that are criticised end up a doorway to a series of incredible books. I have much to be grateful for, the fact it gave inspiration to many of those I know that hate reading is an added huge bonus for Eddings. He has inspired them into the literate world, especially those who find reading a tiresome task.
At first the book may seem a little clumsy or slow for a better word but after that it escalates to a wonderful world of adventure and surprisingly it's not all about Garion as we sometimes assumed. There is the humour,do gooders,gamblers, the bluntness, the gentle, gobby and more, all likeable characteristics in their own way that create tension.
The Mallorean series is by far the best of all: packed with twists and humour. Some people have read this first and wished they had read the first series first because they loved it. Many readers have had sleepless nights getting trough the series and I confess am one of them though I doubt I am the last.
I love the bantering to name a few, between Polgara and drunken Belgariad or Silk and Velvet - the bantering is suitably for the young and older generation. Furthermore, the bantering is realistic and that is perhaps why many can relate to this and those who hated reading were inspired. Each character represents people we all know at some stage in our life. Some readers have found their idols or found a special place in their heart for a character- including the lovable snake Zith surprisingly enough! Many readers have also created roleplay games of these characters.
Fate and the uncanny works in many mysterious ways and Eddings demonstrated this in the fantasy world to it's extreme. His style is a contrast to Tolkien. There is much mysteriousness and pivotal and magical touching moments to treasure.
If you love Terry Brooks then you'll like this.
However, those that do not highly commend this book should perhaps try the Sparhawk series, which is altogether different. Although there is the humour, it is altogether more of a serious style, therefore more appealing to the LOTR (Lord of the Rings)readers.
Likable fantasy fayre., 06 May 2008
This is old school fantasy by one of the genres elder statesman. It readss like a grandfather telling a story to little children on his knee, and it is no bad thing. It gives the books a very distinct feel, added warmth so to speak. As for the plot it isn't overly complicated and you will be able to predict many of the events coming a mile off, I don't mean to sound critical because I greatly enjoyed the series. In some ways the predictability and familiar feel make the series a good comfort read.
Eat your heart out Tolkein, 21 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer'. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
If this review has helped you then please use the button below to vote!
Childish and flat, 02 Apr 2008
I bought all five books of the Belgariad based on the many '5 star' reviews on Amazon and a recommendation from a friend, who is also a fantasy buff. Unfortunately I could not get past chapter one. The writing style would be suitable for kids of ages ten to fifteen, not any older. The characters are not interesting and the plot is sooooo predictable I feel I have not missed out on reading the rest of the book. If you want a good fantasy yarn, try Robin Hobbs' Farseer trilogy instead.
A pleasurable visit of various landscapes., 08 Nov 2008
This is the third book in the Belgariad (after Pawn of Prophecy and Queen of Sorcery, and before Castle of Wizardry and Enchanter's End Game).
In this volume we follow our heroes as they try to catch up with the Grolim Ctuchik, who's bringing the Orb to Torak, while Garion learns more about his powers and about the dry voice in his head.
They start by going through Maragor and meeting the mourning, inconsolable god Mara whose people became extinct following a Tolnedran gold rush. They are then summoned to the Vale of Aldur, where Belgarath grew up and became a sorcerer. There Garion visits his grandfather's tower and is taught how to use the magic. The party then makes for Ulgoland and its troglodyte people. They are joined by the zealot priest Relg, who has the ability to find secret underground passageways and can travel through solid rock. He will help them penetrate the Murgo capital of Rak Cthol, where Ctuchik awaits their arrival.
What I enjoyed in this volume was watching Ce'Nedra becoming more and more infatuated with Garion, but also and mostly the variety of landscapes visited by the protagonists: the haunted land of Maragor and its terrifying ghosts, the peaceful and bucolic Vale of Aldur, the snowy peaks and claustrophobic caverns of Ulgoland, and the black sands of the Wasteland of Murgos.
The monsters that are naturally sprinkled along the way are a little dangerouser and tougher than in the previous volumes, and Silk even gets captured, but thanks to the group's assortment of strengths, they always manage to come out unscathed.
Again, this is a light and fast read, but very pleasant as well.
Eat your heart out Tolkein, 22 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer'. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
If this review has helped you then please use the button below to vote!
The FSFH Book Review says:, 08 Jan 2006
The third book of The Belgariad. In this book, the somewhat nebulous quest of the first two becomes far more focused. Also the author begins to introduce wider issues than simply what dangers face the characters on the road. I enjoyed reading Garion's reactions to the three gods he encounters here and we begin to get a deeper sense of the practicalities of sorcery. I like that Eddings examines sorcery from a cause-and-effect point of view as it means his characters have to give surprisingly deep thought to their actions, unlike some other fantasy stories where magic is all lighning bolts from the fingers with no explanation. This book resolves the quest for the Orb of Aldur too, meaning it is a much more rounded story than any of the previous ones.
Magician's Gambit, 26 Mar 2005
Garion and his group still hunt for the Orb. In their hunt they are joined by the Ulgo Relg. Ce'Nedra is left behind with the Ulgo (as recommended by the god Ul). While this group hunts for the Orb, they are still hunted by the Murgos and the Grolims. Everyone is out to get Garion it seems. While he is beginning (slowly) to get an idea of the purpose of his mission, he is still a long way off realizing his importance to the fulfillment of old prophecy. Belgarath and Polgara are still involved in their thousands years old quest to make certain that Garion is where he needs to be at the right time. Inevitably, Garion and Ce'Nedra become more and more aware of each other. As Ce'Nedra is to meet in the hall of the Rivan king at her 16th birthday and Garion seems to be this missing Rivan king (though he does not know this) this is a fortunate development. I still enjoy this series. The bother about long series is that the books are seldom stand alone books. New books answer questions that the older books left open and at the same time create questions that need to be tied off in a later tome. This series is certainly one that I would recommend to others.
Surprise wearing off, 13 Dec 2002
Once again I am shocked by yet another amazing book in The Belgariad series. My expectations for these books were extremely low before I started reading them, but over and over again I am surprised as I get caught up in the plot and in the amazing characters. However, by now my surprise is wearing off and I'm becoming more and more scepticle of the overall quallity of the writing. The plot is simple: a boy called Garion has started a quest into perilous lands to recover the Orb of Aldur, a very powerful magical item which was stolen by a thief. With the Orb, the thief could awaken the evil god Torak and then mount a campaign to attack and defeat the western civilizations, all of which are eternal enemies of Torak. Garion is traveling with his aunt Polgara, his grandfather Belgarath (both of which are sorcerors), and several other interesting characters as he chases down the thief to recover the Orb. All the while Garion is discovering a strange power which he has, and things are revealed about a mysterious other awareness which inhabits his thoughts occasionally. That was just the basic plot-as basic as it gets. That was simple, but the details and twists in the book pulled me in from the first pages, and constantly I found myself caught up in it, turning the pages as fast as I could to finish and find out what happens. The thing about the plot is that it's exactly what I started reading fantasy books for in the first place. The Belgariad captures your imagination and curiosity better than so many other series, and it inevitably led to me sitting around, reading a few hundred pages a day because I just couldn't put it down. Then, there are the characters. I can say that the characters took no small part in getting me caught up in Magician's Gambit. I found that I cared about the characters quite a bit. I really wanted to see how they'd change over time, with their general actions and actions toward each other. I was very pleased as I found that, like in the first two books, the developement of the characters was natural and believable. However, my initial shock of how amazing the plot and characters are began to wear off as I got into the book as I found more and more ways to criticize the writing. The quality of the writing really isn't anything special. There are parts which should be shortened, parts which should be lengthened, and parts which just simply need work. I have read some really amazing books before by really amazing authors, and the quality of the writing really isn't anything special. In the end, though, I had to give this four stars. I can't say something's terrible if I was so caught up in it and read it in just a day or two. I'd reccomend it-it's easy, enjoyable, and a very good example of a fantasy book...
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Customer Reviews
Stereotyped and repetitive, but not that bad., 04 Nov 2008
This is the second book in the Belgariad (after Pawn of Prophecy, and before Magician's Gambit, Castle of Wizardry, and Enchanter's End Game).
Leaving Cherek after the council of Alorn kings, Belgarath, Polgaria, Garion and their companions set off in pursuit of Zedar the Apostate, who stole the Orb of Aldur to bring it to the evil god Torak.
Following the corrupt disciple's trail will bring them across Arendia, then Tolnedra and finally to Nyissa via the Wood of the Dryads. They will meet new companions along the way: Lelldorin the rash Arendish archer, Mandorallen the bold Arendish knight, and Ce' Nedra the spoilt red-haired Tolnedran princess.
All the while, various enemies such as Murgos, Grolim priests and assorted monsters make their best to hinder their progression, but thanks to Polgara's, Belgarath's, and eventually Garion's powers, those are usually quickly brushed aside with the flick of a hand.
After the exciting reunion with a world I had enjoyed 11 years ago, while reading this second volume I finally realized how annoyingly stereotyped some of the characters are and how repetitive the plot is: move to a new kingdom - meet new allies - encounter baddies - fight - win - move on to the next kingdom - ... while Garion wonders about his past and reluctantly discovers his abilities. However, these books manage to stay entertaining, thanks to some of the characters' traits intended for comic relief, such as Silk's knavery or Ce'Nedra's willfulness. All in all they're not that bad. Eat your heart out Tolkein, 22 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer' which for some reason is not available through Amazon UK. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
If this review has helped you then please use the button below to vote! Eddings - a fantastic read, 13 Apr 2007
Book 2 in Eddings' Belgariad series sees Garion learning more and more about wizardry, and travelling further into danger.
This book is very enjoyable. As always, Eddings is a master at creating believable, likeable characters. His books are easy to read, very witty and a real pleasure to immerse yourself in.
I would recommend this book to everybody. Read at your peril., 11 Jul 2005
I've given this book 2 stars instead of 1 because it had a decent enough plot to keep me reading. It didn't get a higher rating because after a while I realised Eddings had only written a certain amount of original text before replicating it, only pausing to change certain names and places. If you've read one Eddings book you've read them all I'm afraid.
It just gets better, 25 May 2004
Continuing on from where the Pawn of Prophecy left off, Queen of Sorcery plunges us headlong into the world of the Belgariad. Hot on the trail of the apostate Zedar and the stolen Orb of Aldur, Mister Wolf and Aunt Pol lead their band of destiny bonded warriors across lands and continents in the search. This book sees the first signs of Garion's true destiny, what he is to become and introduces further races and in fact encounters with Gods themselves. Everyone wants to possess Garion for his is the destiny that will shape the world. The Gods, their servants, the voice inside his head and even the tiny Princess Ce'Nedra will stop at nothing to manipulate him to their ends. This is a worthy sequel and a fantasy book that is right up there with the best of them. Classic David Eddings and a damn fine read!
The Belgariad - 10/10, 26 Aug 2008
I read this book because it was recommended in the back of Eldest by Christopher Paolini which I won at secondary when I was 12, I only finished reading Eldest a few months ago and I've already finished all Belgariad/Malloreon books by David Eddings, they are real page turners once you get into them and this 1st book really gets you in the mood! Paolini's book got 9 out of 10 from me but this is absolutely amazing this deffinately gets a Ten. This book is about a young farm lad who is taken on a journey by the local story teller and the farm's cook. It is only when they are jioned by Two other people does Garion find out that he is going to fulfil a prophecy with Two people who are gifted with The Will and the Word (Sorcery)!
Don't let this first book fool you!, 31 Jul 2008
Ok let's be realistic I am not going to say it is the best ever book and all that, though I will say this. Read this first book, get to know the characters and give the author the chance of development. Sometimes first books that are criticised end up a doorway to a series of incredible books. I have much to be grateful for, the fact it gave inspiration to many of those I know that hate reading is an added huge bonus for Eddings. He has inspired them into the literate world, especially those who find reading a tiresome task.
At first the book may seem a little clumsy or slow for a better word but after that it escalates to a wonderful world of adventure and surprisingly it's not all about Garion as we sometimes assumed. There is the humour,do gooders,gamblers, the bluntness, the gentle, gobby and more, all likeable characteristics in their own way that create tension.
The Mallorean series is by far the best of all: packed with twists and humour. Some people have read this first and wished they had read the first series first because they loved it. Many readers have had sleepless nights getting trough the series and I confess am one of them though I doubt I am the last.
I love the bantering to name a few, between Polgara and drunken Belgariad or Silk and Velvet - the bantering is suitably for the young and older generation. Furthermore, the bantering is realistic and that is perhaps why many can relate to this and those who hated reading were inspired. Each character represents people we all know at some stage in our life. Some readers have found their idols or found a special place in their heart for a character- including the lovable snake Zith surprisingly enough! Many readers have also created roleplay games of these characters.
Fate and the uncanny works in many mysterious ways and Eddings demonstrated this in the fantasy world to it's extreme. His style is a contrast to Tolkien. There is much mysteriousness and pivotal and magical touching moments to treasure.
If you love Terry Brooks then you'll like this.
However, those that do not highly commend this book should perhaps try the Sparhawk series, which is altogether different. Although there is the humour, it is altogether more of a serious style, therefore more appealing to the LOTR (Lord of the Rings)readers.
Likable fantasy fayre., 06 May 2008
This is old school fantasy by one of the genres elder statesman. It readss like a grandfather telling a story to little children on his knee, and it is no bad thing. It gives the books a very distinct feel, added warmth so to speak. As for the plot it isn't overly complicated and you will be able to predict many of the events coming a mile off, I don't mean to sound critical because I greatly enjoyed the series. In some ways the predictability and familiar feel make the series a good comfort read.
Eat your heart out Tolkein, 21 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer'. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
If this review has helped you then please use the button below to vote!
Childish and flat, 02 Apr 2008
I bought all five books of the Belgariad based on the many '5 star' reviews on Amazon and a recommendation from a friend, who is also a fantasy buff. Unfortunately I could not get past chapter one. The writing style would be suitable for kids of ages ten to fifteen, not any older. The characters are not interesting and the plot is sooooo predictable I feel I have not missed out on reading the rest of the book. If you want a good fantasy yarn, try Robin Hobbs' Farseer trilogy instead.
A pleasurable visit of various landscapes., 08 Nov 2008
This is the third book in the Belgariad (after Pawn of Prophecy and Queen of Sorcery, and before Castle of Wizardry and Enchanter's End Game).
In this volume we follow our heroes as they try to catch up with the Grolim Ctuchik, who's bringing the Orb to Torak, while Garion learns more about his powers and about the dry voice in his head.
They start by going through Maragor and meeting the mourning, inconsolable god Mara whose people became extinct following a Tolnedran gold rush. They are then summoned to the Vale of Aldur, where Belgarath grew up and became a sorcerer. There Garion visits his grandfather's tower and is taught how to use the magic. The party then makes for Ulgoland and its troglodyte people. They are joined by the zealot priest Relg, who has the ability to find secret underground passageways and can travel through solid rock. He will help them penetrate the Murgo capital of Rak Cthol, where Ctuchik awaits their arrival.
What I enjoyed in this volume was watching Ce'Nedra becoming more and more infatuated with Garion, but also and mostly the variety of landscapes visited by the protagonists: the haunted land of Maragor and its terrifying ghosts, the peaceful and bucolic Vale of Aldur, the snowy peaks and claustrophobic caverns of Ulgoland, and the black sands of the Wasteland of Murgos.
The monsters that are naturally sprinkled along the way are a little dangerouser and tougher than in the previous volumes, and Silk even gets captured, but thanks to the group's assortment of strengths, they always manage to come out unscathed.
Again, this is a light and fast read, but very pleasant as well.
Eat your heart out Tolkein, 22 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer'. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
If this review has helped you then please use the button below to vote!
The FSFH Book Review says:, 08 Jan 2006
The third book of The Belgariad. In this book, the somewhat nebulous quest of the first two becomes far more focused. Also the author begins to introduce wider issues than simply what dangers face the characters on the road. I enjoyed reading Garion's reactions to the three gods he encounters here and we begin to get a deeper sense of the practicalities of sorcery. I like that Eddings examines sorcery from a cause-and-effect point of view as it means his characters have to give surprisingly deep thought to their actions, unlike some other fantasy stories where magic is all lighning bolts from the fingers with no explanation. This book resolves the quest for the Orb of Aldur too, meaning it is a much more rounded story than any of the previous ones.
Magician's Gambit, 26 Mar 2005
Garion and his group still hunt for the Orb. In their hunt they are joined by the Ulgo Relg. Ce'Nedra is left behind with the Ulgo (as recommended by the god Ul). While this group hunts for the Orb, they are still hunted by the Murgos and the Grolims. Everyone is out to get Garion it seems. While he is beginning (slowly) to get an idea of the purpose of his mission, he is still a long way off realizing his importance to the fulfillment of old prophecy. Belgarath and Polgara are still involved in their thousands years old quest to make certain that Garion is where he needs to be at the right time. Inevitably, Garion and Ce'Nedra become more and more aware of each other. As Ce'Nedra is to meet in the hall of the Rivan king at her 16th birthday and Garion seems to be this missing Rivan king (though he does not know this) this is a fortunate development. I still enjoy this series. The bother about long series is that the books are seldom stand alone books. New books answer questions that the older books left open and at the same time create questions that need to be tied off in a later tome. This series is certainly one that I would recommend to others.
Surprise wearing off, 13 Dec 2002
Once again I am shocked by yet another amazing book in The Belgariad series. My expectations for these books were extremely low before I started reading them, but over and over again I am surprised as I get caught up in the plot and in the amazing characters. However, by now my surprise is wearing off and I'm becoming more and more scepticle of the overall quallity of the writing. The plot is simple: a boy called Garion has started a quest into perilous lands to recover the Orb of Aldur, a very powerful magical item which was stolen by a thief. With the Orb, the thief could awaken the evil god Torak and then mount a campaign to attack and defeat the western civilizations, all of which are eternal enemies of Torak. Garion is traveling with his aunt Polgara, his grandfather Belgarath (both of which are sorcerors), and several other interesting characters as he chases down the thief to recover the Orb. All the while Garion is discovering a strange power which he has, and things are revealed about a mysterious other awareness which inhabits his thoughts occasionally. That was just the basic plot-as basic as it gets. That was simple, but the details and twists in the book pulled me in from the first pages, and constantly I found myself caught up in it, turning the pages as fast as I could to finish and find out what happens. The thing about the plot is that it's exactly what I started reading fantasy books for in the first place. The Belgariad captures your imagination and curiosity better than so many other series, and it inevitably led to me sitting around, reading a few hundred pages a day because I just couldn't put it down. Then, there are the characters. I can say that the characters took no small part in getting me caught up in Magician's Gambit. I found that I cared about the characters quite a bit. I really wanted to see how they'd change over time, with their general actions and actions toward each other. I was very pleased as I found that, like in the first two books, the developement of the characters was natural and believable. However, my initial shock of how amazing the plot and characters are began to wear off as I got into the book as I found more and more ways to criticize the writing. The quality of the writing really isn't anything special. There are parts which should be shortened, parts which should be lengthened, and parts which just simply need work. I have read some really amazing books before by really amazing authors, and the quality of the writing really isn't anything special. In the end, though, I had to give this four stars. I can't say something's terrible if I was so caught up in it and read it in just a day or two. I'd reccomend it-it's easy, enjoyable, and a very good example of a fantasy book...
Tying up some of the loose ends., 15 Nov 2008
This is the fourth book in the Belgariad (after Pawn of Prophecy, Queen of Sorcery and Magician's Gambit, and before Enchanter's End Game).
After Ctuchik accidentally destroyed himself in Rak Cthol, the rock pinnacle upon which the city is built has started crumbling on itself and our heroes have to flee through the caves, taking the small boy Errand and the Marag slave woman Taiba with them.
Back on solid ground, they make for Algaria where Hettar is waiting with reinforcements. For that they have to cross the Eastern Escarpment, go down its deep ravines, and the entire Murgo nation is now pursuing them. After his ordeal in Rak Cthol, and protecting his crew from rocks thrown at them for several days, Belgarath collapses.
Yet there is no time to lose, as all protagonists must now converge to the island of Riva, to be there before Erastide in order to fulfill the Prophecy. There both Garion and Ce'Nedra will finally understand their role and embrace their heritage.
But when Garion touches the Orb, the slumbering evil god Torak awakes, and the Prophecy says that Garion is the only one who can confront him, alone. He has no choice but to secretly leave, with just Silk and a recovering Belgarath as company. Meanwhile, Ce' Nedra eavesdrops on the Alorn Kings' discussions and realizes she's the only one who can unite the armies of the West in the oncoming war with the invading Angaraks.
There isn't much to say about this volume which would differ from the previous ones, but it was nice to see some loose ends finally tied up. I enjoyed the flight through the caves of Rak Cthol and the meeting in boggy Sendaria with Vordai and her cute otter-like creatures, the Fenlings. I am now looking forward to reading what lies in store for Garion in the final volume, and also to seeing which hints will be dropped about the sequel, the Malloreon.
Eat your heart out Tolkein, 22 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer'. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
Amazing book from an amazing series., 01 Jul 2007
Just when you think Eddings has written the best book you've ever read, he gives yet another fantastic read. More plots as the characters rush towards their destinies. I place The Belgariad on my bookshelf with a mixture of pride and awe at Eddings' work.
The FSFH Book Review says:, 08 Jan 2006
Book four of The Belgariad. This is by far the most mature book in the series so far. It is a coming-of-age story, not only for Garion, but also Ce'Nedra. Both characters are forced to think hard on their changed situations and it's interesting to see how Garion, having been thrust into a position of command, finds himself lonely and confused, not being able to rely on others to make the decisions. Ce'Nedra also grows as a character as she slowly puts aside the spoiled brat that has plagued the other books in the series and takes the reigns of responsibility that go with power. Eddings continues to capture that sense of myth, using the fulfilment of prophecy to do so, but at the same time, using prophecy to build the tension ahead of the impending war. As always, Polgara annoys me as a character. She spent all her time talking down to people about their faults and insisting on the necessity of things and then, here she throws a magical hissy fit and trys to stand in the way of necessity. Eddings' real fault is to try and portray her as a wise character.
Castle of Wizardry, 30 Mar 2005
I've enjoyed the Belgariad series. There can be too much of a good thing though. While the story is still entertaining, it is beginning to seem to go on and on. The Mrin prophecy is still being fulfilled. The orb has now been found again, along with one of Mara's children - Taiba. All the gang has to do now is leave Murgo country without being caught. For some reason the orb is taking a great interest in Garion during this trip. Noone but Errand is allowed to touch the orb (or rather noone dares). The orb tends to disagree with people. Belgarath overextended himself during his fight with Ctuchik, and Garion gets his first taste of leadership. The gang makes it back to Allorn country (barely of course) and Garion and Ce'Nedra discover their futures and how they intertwine. But Torak is still not defeated and Garion feels compelled by the voice in his head to leave the island of Riva. He takes along Belgarath and Silk, who are only too eager to leave. This leaves Ce'Nedra and Polgara having to find a diversion so none will seek the Overlord of the West where he really is. The book is good. It just seems that some of these series could have managed without quite as many books. This is one of them.
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Customer Reviews
Stereotyped and repetitive, but not that bad., 04 Nov 2008
This is the second book in the Belgariad (after Pawn of Prophecy, and before Magician's Gambit, Castle of Wizardry, and Enchanter's End Game).
Leaving Cherek after the council of Alorn kings, Belgarath, Polgaria, Garion and their companions set off in pursuit of Zedar the Apostate, who stole the Orb of Aldur to bring it to the evil god Torak.
Following the corrupt disciple's trail will bring them across Arendia, then Tolnedra and finally to Nyissa via the Wood of the Dryads. They will meet new companions along the way: Lelldorin the rash Arendish archer, Mandorallen the bold Arendish knight, and Ce' Nedra the spoilt red-haired Tolnedran princess.
All the while, various enemies such as Murgos, Grolim priests and assorted monsters make their best to hinder their progression, but thanks to Polgara's, Belgarath's, and eventually Garion's powers, those are usually quickly brushed aside with the flick of a hand.
After the exciting reunion with a world I had enjoyed 11 years ago, while reading this second volume I finally realized how annoyingly stereotyped some of the characters are and how repetitive the plot is: move to a new kingdom - meet new allies - encounter baddies - fight - win - move on to the next kingdom - ... while Garion wonders about his past and reluctantly discovers his abilities. However, these books manage to stay entertaining, thanks to some of the characters' traits intended for comic relief, such as Silk's knavery or Ce'Nedra's willfulness. All in all they're not that bad. Eat your heart out Tolkein, 22 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer' which for some reason is not available through Amazon UK. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
If this review has helped you then please use the button below to vote! Eddings - a fantastic read, 13 Apr 2007
Book 2 in Eddings' Belgariad series sees Garion learning more and more about wizardry, and travelling further into danger.
This book is very enjoyable. As always, Eddings is a master at creating believable, likeable characters. His books are easy to read, very witty and a real pleasure to immerse yourself in.
I would recommend this book to everybody. Read at your peril., 11 Jul 2005
I've given this book 2 stars instead of 1 because it had a decent enough plot to keep me reading. It didn't get a higher rating because after a while I realised Eddings had only written a certain amount of original text before replicating it, only pausing to change certain names and places. If you've read one Eddings book you've read them all I'm afraid.
It just gets better, 25 May 2004
Continuing on from where the Pawn of Prophecy left off, Queen of Sorcery plunges us headlong into the world of the Belgariad. Hot on the trail of the apostate Zedar and the stolen Orb of Aldur, Mister Wolf and Aunt Pol lead their band of destiny bonded warriors across lands and continents in the search. This book sees the first signs of Garion's true destiny, what he is to become and introduces further races and in fact encounters with Gods themselves. Everyone wants to possess Garion for his is the destiny that will shape the world. The Gods, their servants, the voice inside his head and even the tiny Princess Ce'Nedra will stop at nothing to manipulate him to their ends. This is a worthy sequel and a fantasy book that is right up there with the best of them. Classic David Eddings and a damn fine read!
The Belgariad - 10/10, 26 Aug 2008
I read this book because it was recommended in the back of Eldest by Christopher Paolini which I won at secondary when I was 12, I only finished reading Eldest a few months ago and I've already finished all Belgariad/Malloreon books by David Eddings, they are real page turners once you get into them and this 1st book really gets you in the mood! Paolini's book got 9 out of 10 from me but this is absolutely amazing this deffinately gets a Ten. This book is about a young farm lad who is taken on a journey by the local story teller and the farm's cook. It is only when they are jioned by Two other people does Garion find out that he is going to fulfil a prophecy with Two people who are gifted with The Will and the Word (Sorcery)!
Don't let this first book fool you!, 31 Jul 2008
Ok let's be realistic I am not going to say it is the best ever book and all that, though I will say this. Read this first book, get to know the characters and give the author the chance of development. Sometimes first books that are criticised end up a doorway to a series of incredible books. I have much to be grateful for, the fact it gave inspiration to many of those I know that hate reading is an added huge bonus for Eddings. He has inspired them into the literate world, especially those who find reading a tiresome task.
At first the book may seem a little clumsy or slow for a better word but after that it escalates to a wonderful world of adventure and surprisingly it's not all about Garion as we sometimes assumed. There is the humour,do gooders,gamblers, the bluntness, the gentle, gobby and more, all likeable characteristics in their own way that create tension.
The Mallorean series is by far the best of all: packed with twists and humour. Some people have read this first and wished they had read the first series first because they loved it. Many readers have had sleepless nights getting trough the series and I confess am one of them though I doubt I am the last.
I love the bantering to name a few, between Polgara and drunken Belgariad or Silk and Velvet - the bantering is suitably for the young and older generation. Furthermore, the bantering is realistic and that is perhaps why many can relate to this and those who hated reading were inspired. Each character represents people we all know at some stage in our life. Some readers have found their idols or found a special place in their heart for a character- including the lovable snake Zith surprisingly enough! Many readers have also created roleplay games of these characters.
Fate and the uncanny works in many mysterious ways and Eddings demonstrated this in the fantasy world to it's extreme. His style is a contrast to Tolkien. There is much mysteriousness and pivotal and magical touching moments to treasure.
If you love Terry Brooks then you'll like this.
However, those that do not highly commend this book should perhaps try the Sparhawk series, which is altogether different. Although there is the humour, it is altogether more of a serious style, therefore more appealing to the LOTR (Lord of the Rings)readers.
Likable fantasy fayre., 06 May 2008
This is old school fantasy by one of the genres elder statesman. It readss like a grandfather telling a story to little children on his knee, and it is no bad thing. It gives the books a very distinct feel, added warmth so to speak. As for the plot it isn't overly complicated and you will be able to predict many of the events coming a mile off, I don't mean to sound critical because I greatly enjoyed the series. In some ways the predictability and familiar feel make the series a good comfort read.
Eat your heart out Tolkein, 21 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer'. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
If this review has helped you then please use the button below to vote!
Childish and flat, 02 Apr 2008
I bought all five books of the Belgariad based on the many '5 star' reviews on Amazon and a recommendation from a friend, who is also a fantasy buff. Unfortunately I could not get past chapter one. The writing style would be suitable for kids of ages ten to fifteen, not any older. The characters are not interesting and the plot is sooooo predictable I feel I have not missed out on reading the rest of the book. If you want a good fantasy yarn, try Robin Hobbs' Farseer trilogy instead.
A pleasurable visit of various landscapes., 08 Nov 2008
This is the third book in the Belgariad (after Pawn of Prophecy and Queen of Sorcery, and before Castle of Wizardry and Enchanter's End Game).
In this volume we follow our heroes as they try to catch up with the Grolim Ctuchik, who's bringing the Orb to Torak, while Garion learns more about his powers and about the dry voice in his head.
They start by going through Maragor and meeting the mourning, inconsolable god Mara whose people became extinct following a Tolnedran gold rush. They are then summoned to the Vale of Aldur, where Belgarath grew up and became a sorcerer. There Garion visits his grandfather's tower and is taught how to use the magic. The party then makes for Ulgoland and its troglodyte people. They are joined by the zealot priest Relg, who has the ability to find secret underground passageways and can travel through solid rock. He will help them penetrate the Murgo capital of Rak Cthol, where Ctuchik awaits their arrival.
What I enjoyed in this volume was watching Ce'Nedra becoming more and more infatuated with Garion, but also and mostly the variety of landscapes visited by the protagonists: the haunted land of Maragor and its terrifying ghosts, the peaceful and bucolic Vale of Aldur, the snowy peaks and claustrophobic caverns of Ulgoland, and the black sands of the Wasteland of Murgos.
The monsters that are naturally sprinkled along the way are a little dangerouser and tougher than in the previous volumes, and Silk even gets captured, but thanks to the group's assortment of strengths, they always manage to come out unscathed.
Again, this is a light and fast read, but very pleasant as well.
Eat your heart out Tolkein, 22 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer'. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
If this review has helped you then please use the button below to vote!
The FSFH Book Review says:, 08 Jan 2006
The third book of The Belgariad. In this book, the somewhat nebulous quest of the first two becomes far more focused. Also the author begins to introduce wider issues than simply what dangers face the characters on the road. I enjoyed reading Garion's reactions to the three gods he encounters here and we begin to get a deeper sense of the practicalities of sorcery. I like that Eddings examines sorcery from a cause-and-effect point of view as it means his characters have to give surprisingly deep thought to their actions, unlike some other fantasy stories where magic is all lighning bolts from the fingers with no explanation. This book resolves the quest for the Orb of Aldur too, meaning it is a much more rounded story than any of the previous ones.
Magician's Gambit, 26 Mar 2005
Garion and his group still hunt for the Orb. In their hunt they are joined by the Ulgo Relg. Ce'Nedra is left behind with the Ulgo (as recommended by the god Ul). While this group hunts for the Orb, they are still hunted by the Murgos and the Grolims. Everyone is out to get Garion it seems. While he is beginning (slowly) to get an idea of the purpose of his mission, he is still a long way off realizing his importance to the fulfillment of old prophecy. Belgarath and Polgara are still involved in their thousands years old quest to make certain that Garion is where he needs to be at the right time. Inevitably, Garion and Ce'Nedra become more and more aware of each other. As Ce'Nedra is to meet in the hall of the Rivan king at her 16th birthday and Garion seems to be this missing Rivan king (though he does not know this) this is a fortunate development. I still enjoy this series. The bother about long series is that the books are seldom stand alone books. New books answer questions that the older books left open and at the same time create questions that need to be tied off in a later tome. This series is certainly one that I would recommend to others.
Surprise wearing off, 13 Dec 2002
Once again I am shocked by yet another amazing book in The Belgariad series. My expectations for these books were extremely low before I started reading them, but over and over again I am surprised as I get caught up in the plot and in the amazing characters. However, by now my surprise is wearing off and I'm becoming more and more scepticle of the overall quallity of the writing. The plot is simple: a boy called Garion has started a quest into perilous lands to recover the Orb of Aldur, a very powerful magical item which was stolen by a thief. With the Orb, the thief could awaken the evil god Torak and then mount a campaign to attack and defeat the western civilizations, all of which are eternal enemies of Torak. Garion is traveling with his aunt Polgara, his grandfather Belgarath (both of which are sorcerors), and several other interesting characters as he chases down the thief to recover the Orb. All the while Garion is discovering a strange power which he has, and things are revealed about a mysterious other awareness which inhabits his thoughts occasionally. That was just the basic plot-as basic as it gets. That was simple, but the details and twists in the book pulled me in from the first pages, and constantly I found myself caught up in it, turning the pages as fast as I could to finish and find out what happens. The thing about the plot is that it's exactly what I started reading fantasy books for in the first place. The Belgariad captures your imagination and curiosity better than so many other series, and it inevitably led to me sitting around, reading a few hundred pages a day because I just couldn't put it down. Then, there are the characters. I can say that the characters took no small part in getting me caught up in Magician's Gambit. I found that I cared about the characters quite a bit. I really wanted to see how they'd change over time, with their general actions and actions toward each other. I was very pleased as I found that, like in the first two books, the developement of the characters was natural and believable. However, my initial shock of how amazing the plot and characters are began to wear off as I got into the book as I found more and more ways to criticize the writing. The quality of the writing really isn't anything special. There are parts which should be shortened, parts which should be lengthened, and parts which just simply need work. I have read some really amazing books before by really amazing authors, and the quality of the writing really isn't anything special. In the end, though, I had to give this four stars. I can't say something's terrible if I was so caught up in it and read it in just a day or two. I'd reccomend it-it's easy, enjoyable, and a very good example of a fantasy book...
Tying up some of the loose ends., 15 Nov 2008
This is the fourth book in the Belgariad (after Pawn of Prophecy, Queen of Sorcery and Magician's Gambit, and before Enchanter's End Game).
After Ctuchik accidentally destroyed himself in Rak Cthol, the rock pinnacle upon which the city is built has started crumbling on itself and our heroes have to flee through the caves, taking the small boy Errand and the Marag slave woman Taiba with them.
Back on solid ground, they make for Algaria where Hettar is waiting with reinforcements. For that they have to cross the Eastern Escarpment, go down its deep ravines, and the entire Murgo nation is now pursuing them. After his ordeal in Rak Cthol, and protecting his crew from rocks thrown at them for several days, Belgarath collapses.
Yet there is no time to lose, as all protagonists must now converge to the island of Riva, to be there before Erastide in order to fulfill the Prophecy. There both Garion and Ce'Nedra will finally understand their role and embrace their heritage.
But when Garion touches the Orb, the slumbering evil god Torak awakes, and the Prophecy says that Garion is the only one who can confront him, alone. He has no choice but to secretly leave, with just Silk and a recovering Belgarath as company. Meanwhile, Ce' Nedra eavesdrops on the Alorn Kings' discussions and realizes she's the only one who can unite the armies of the West in the oncoming war with the invading Angaraks.
There isn't much to say about this volume which would differ from the previous ones, but it was nice to see some loose ends finally tied up. I enjoyed the flight through the caves of Rak Cthol and the meeting in boggy Sendaria with Vordai and her cute otter-like creatures, the Fenlings. I am now looking forward to reading what lies in store for Garion in the final volume, and also to seeing which hints will be dropped about the sequel, the Malloreon.
Eat your heart out Tolkein, 22 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer'. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
Amazing book from an amazing series., 01 Jul 2007
Just when you think Eddings has written the best book you've ever read, he gives yet another fantastic read. More plots as the characters rush towards their destinies. I place The Belgariad on my bookshelf with a mixture of pride and awe at Eddings' work.
The FSFH Book Review says:, 08 Jan 2006
Book four of The Belgariad. This is by far the most mature book in the series so far. It is a coming-of-age story, not only for Garion, but also Ce'Nedra. Both characters are forced to think hard on their changed situations and it's interesting to see how Garion, having been thrust into a position of command, finds himself lonely and confused, not being able to rely on others to make the decisions. Ce'Nedra also grows as a character as she slowly puts aside the spoiled brat that has plagued the other books in the series and takes the reigns of responsibility that go with power. Eddings continues to capture that sense of myth, using the fulfilment of prophecy to do so, but at the same time, using prophecy to build the tension ahead of the impending war. As always, Polgara annoys me as a character. She spent all her time talking down to people about their faults and insisting on the necessity of things and then, here she throws a magical hissy fit and trys to stand in the way of necessity. Eddings' real fault is to try and portray her as a wise character.
Castle of Wizardry, 30 Mar 2005
I've enjoyed the Belgariad series. There can be too much of a good thing though. While the story is still entertaining, it is beginning to seem to go on and on. The Mrin prophecy is still being fulfilled. The orb has now been found again, along with one of Mara's children - Taiba. All the gang has to do now is leave Murgo country without being caught. For some reason the orb is taking a great interest in Garion during this trip. Noone but Errand is allowed to touch the orb (or rather noone dares). The orb tends to disagree with people. Belgarath overextended himself during his fight with Ctuchik, and Garion gets his first taste of leadership. The gang makes it back to Allorn country (barely of course) and Garion and Ce'Nedra discover their futures and how they intertwine. But Torak is still not defeated and Garion feels compelled by the voice in his head to leave the island of Riva. He takes along Belgarath and Silk, who are only too eager to leave. This leaves Ce'Nedra and Polgara having to find a diversion so none will seek the Overlord of the West where he really is. The book is good. It just seems that some of these series could have managed without quite as many books. This is one of them.
A pleasant conclusion to the series., 24 Nov 2008
This is the fifth and final book in the Belgariad (after Pawn of Prophecy, Queen of Sorcery, Magician's Gambit and Castle of Wizardry).
In this volume, Garion, accompanied by Silk and Belgarath, makes his way through Drasnia and Gar Og Nadrak, and finally crosses the Sea of the East to Mallorea. There in Cthol Mishrak, the evil god Torak is stirring from his endless sleep and waiting for their prophesied battle, the outcome of which will decide the fate of the world.
Meanwhile, Ce'Nedra, self-proclaimed Queen of Riva in Garion's absence, is travelling across Arendia and Tolnedra, raising an army with her speeches. Although it breaks her heart to know that it will be badly outnumbered and that it won't stand a chance against the hordes of Thulls, Murgos and Malloreans, she knows this is a necessary sacrifice to create the diversion Garion needs to reach Mallorea.
The part I preferred in this final volume is when Ce'Nedra's army is encamped in Algaria. There Durnik and the Alorn Kings engineer clever contraptions to carry King Anheg's fleet up the mile-high Eastern Escarpment. I also enjoyed reading about the battle of Thull Mardu, where all plans start to go awry, not to mention the final encounter between Garion and Torak, where all the pieces of the Prophecy click into place. All in all, a pleasant, if not tremendously mind-boggling, conclusion to the series. On to the Malloreon now!
Eat your heart out Tolkein, 22 Apr 2008
This book forms part of a terrific series beginning with `Belgareth the Sorcerer' which for some reason is not available through Amazon UK. I don't read much of this genre (fantasy) but like The Hobbit/ Lord of the Rings this will appeal to a large audience.
Following Belgareth the Sorcerer there are two series of 5 books, `The Belgariad' and `The Mallorean' and it is advisable to read them in order, and if you can read `Belgareth' first (although you could save it and read it afterwards like a prequel).
I raced through the series. The Eddings' (the books were written by a couple) create a Tolkein-esque world with our hero Belgareth learning powers known as `the will and the word' through centuries of study under a benevolent God (the gods that created this world still live on it in physical form). This study elevates him to the status of a sorcerer and elongates his life span - he becomes a legend and a force for good in the world. However, another disciple of his benevolent master rebels and steals the holy `Orb' stone, following a more sinister God. In the later series the Gods have left the planet in fear that their battle will destroy the world but their peoples continue to war - following the Prophecies left to them by the Gods. The two series follow the course of events as Belgareth leads the hunt for the traitor and the stone. It's very cleverly written and characters and events reappear as we become familiar with the history of this fictional world through the course of the books.
Really good fun and a definite recommendation if you want a light hearted escape that will keep you reading late into the night.
This is the order of the books:
The Belgariad
1. Pawn of Prophecy
2. Queen of Sorcery
3. Magician's Gambit
4. Castle of Wizardry
5. Enchanters' End Game
The Malloreon
1. Guardians of the West
2. King of the Murgos
3. Demon Lord of Karanda
4. Sorceress of Darshiva
5. The Seeress of Kell
The FSFH Book Review says:, 08 Jan 2006
The fifth and final book of the Belgariad series. The story begins with Garion, Belgarath and Silk attempting to reach Mallorea. I enjoyed this element of the story because, whilst not terribly different from the rest of the series' travel scenes, it deals only with the three characters. Garion and Belgarath are, of course, central to the story and I felt that, of all their previous companions, that Silk was definitely the best choice to accompany them. The three-way banter shows the bond between these three men as they draw nearer to what they know will be the event that decides their fate. The story then picks up with the vast army assembled by Ce'Nedra, en route to their invasion of Mishrak ac Thull. Although it's told from Ce'Nedra's point of view, I was disappointed that her personal development wasn't nearly as profound as it had been in the previous book. However, the actual events, and the delightful scheming of the Kings of the West makes excellent reading. I particularly enjoyed the great battle at Thull Mardu, with the well-written integration of the various armies and as each of the characters we've come to know has their own part to play. I have to say that, whilst not the best written or the most detailed, it is definitely one of my favourite battle scenes in any fantasy. The final confrontation on Mallorea was great, as the full import of the event becomes clear to the reader, even if it is marred by a bit where Torak and Garion expand to the size of giants (a la Power Rangers). The epilogue is slightly tedious, but is essential to resolving the fates of the various characters we've come to know and (with the exception of Polgara) love. In that way it's a bit like the end of the movie of 'The Return of the King'; you want it to hurry up and end, but you need that complete feeling of closure too (sorry, I just watched 'RotK' on DVD today, so the reference is fresh in my mind). An excellent end to a generally very good series. Here's hoping the Mallorean will live up to it.
good at times but too predictable, 20 Jan 2004
I have given this two stars because I got a lot of enjoyment from these as a teenager (about 13 years ago) but i have since re-read them and found them unfortunately very unsatisfactory. This is due to the fact that id imagine my tastes have changed since then although I still read fantasy novels on occasion but also at times predictable you get such a sense of invincability from ALL the charaters that you cant imagine anybody dying . whereas some authors will never kill any of theyre main characters the bit parts or in these cases the "questors" are never safe (brooks , feist etc) you dont even get tat with Mr eddings maiinly because everything is controlled by a phrophecy who will not lose any of his "pawns" and will inevitably reward them with a wife , home or sense of peace. he uses a similar theme in his other series the elenium etc as well though in this case its a child goddess who will not "allow " any one to die. Earlier reviewers have made referance to the "sad moment " at end of book which is very well written but once again there is that sense of predictability (the fact that someones phrophetic name is "the man with two lives " tends to give it away!!) so of course its not so sad after all!! Some characters are wonderful and michevious (silk and Belgareth) others are very cliched (Polgara , Torak and of course the "boy who would be king" Belgarion) and some of the dialogue although Lord of the rings it aint is still quite witty and amusing . Yet this is such an obvious rip off from Lotr its funny the only one worse although still enjoyable is Terry Brooks sword of shannhara . I do recomend this if your 13-17 (not being patronising but i loved them at this age) but i wouldent to any one older
Becoming skeptical., 16 Dec 2002
At the beginning of time, something went wrong. It caused a splitting in fate-everybody and everything had two completely opposite destinies which could be fulfilled. Over millions of years, two opposite prophecies were formed, each predicting a certain fate for the world. Through the years they moved closer and closer together. Finally, the Child of Light and the Child of Dark, the instruments of the prophecies, were almost ready to face each other in a battle to the death. The winner would determine the fate of the world. Castle of Wizardry follows the story of a boy called Garion, the Child of Light. It starts as he runs from the city of Rak Cthol where he and his companions reclaimed the Orb of Aldur, an ancient magical stone. The Orb had been stolen by a thief so that he could use it to awaken his evil god Torak from his sleep. After recovering the Orb, Garion and his companions traveled to Riva where shocking events occurred. Nothing could have possibly prepared him for the revelations which explain his past and reveal his future. This wasn't really a bad book. I've written reviews for the first three, and I said pretty much the same things in each of them: the plot's amazing, as are the characters, but the quality of writing isn't anything special. I really won't change any of what I said for this one. Really, the quality of the writing is the only problem. I think that there are a few parts which could have been worked on and would have made the book a whole lot better. It's sort of like a first draft. You get the idea put down, have some detail, all of that, but you still have to go over it, make it sound better, make more sense, add some detail, add some parts, take some out. I think that Eddings really didn't put as much effort into the final copy as he really could. As a result, you end up reading something which has some really good ideas, a really good plot, but you're occasionally skeptical of the writing quality. That's the only problem I can see in the book. Other than that, I would say that this is very exciting, and very good. Even though the writing isn't all that great, I' | | |