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Customer Reviews
Pointless, 02 Oct 2008
This is a well produced and attractive book but apart from some of the maps it tells you nothing about the game.
Good Book, 29 Sep 2008
This is a good buy if your going to buy the Warhammer Online: Age of Reckoning game as its very informative in both different character/class values and also magics/weapons/shields etc.
Worth the buy :D
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Customer Reviews
Pointless, 02 Oct 2008
This is a well produced and attractive book but apart from some of the maps it tells you nothing about the game.
Good Book, 29 Sep 2008
This is a good buy if your going to buy the Warhammer Online: Age of Reckoning game as its very informative in both different character/class values and also magics/weapons/shields etc.
Worth the buy :D
What happened to the ps2?, 19 Sep 2008
I bought this because in all my gaming years the prima guides have never failed me. Until now. this guide DOES NOT cover the ps2 platform so there is no reason to buy this other then to waste money if you own a playstation 2.
I'm really disapointed with the strategy guide but i'm going to have to go it alone on this one now.
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Customer Reviews
Pointless, 02 Oct 2008
This is a well produced and attractive book but apart from some of the maps it tells you nothing about the game. Good Book, 29 Sep 2008
This is a good buy if your going to buy the Warhammer Online: Age of Reckoning game as its very informative in both different character/class values and also magics/weapons/shields etc.
Worth the buy :D What happened to the ps2?, 19 Sep 2008
I bought this because in all my gaming years the prima guides have never failed me. Until now. this guide DOES NOT cover the ps2 platform so there is no reason to buy this other then to waste money if you own a playstation 2.
I'm really disapointed with the strategy guide but i'm going to have to go it alone on this one now. dont buy it, 02 Jul 2008
why buy this , there is already an online atlas antd you can just find the information online instantly instead of flicking threw pages Lost between an Atlas and an A to Z: Utterly useless, 12 Nov 2007
So you want to have a quick look to see where that lake an archived quest talks about is, or whereabouts the Night Song Forest is? Want to know whether you are walking towards Horde or Alliance territory or like in a real Atlas know a bit of geo-political snippets of races inhibiting the territory, even perhaps a little indication of the friendliness or level of those? At least a few nice illustrations of the characters dwelling the regions? Well, forget it.
The strength of an Atlas is in its index. When you are lost in London, you know where you want to go, it is how to get there that you don't. You can bet that you will not find 80% of the locations described in quests in the index of this Atlas.
This also might be the only "atlas" that instead of also listing the geographical areas by proximity, starting from one point and then progressing towards neighbouring regions, it lists macro-regions in alphabetical order. The question is, will you know whether Teldrassil is a macro region or a region inside a macro-region as easy as San Francisco is in California and California is in the States or that Westminster is in London and London is in England and England is in the UK?
The artwork is incredibly unimaginative, it is maps, and maps... nothing else, no nice drawings of Orcs, or Elfs, or fauna or flora, it is just maps, bleeding maps without icons or faction flags, or anything that could liven up this throw up of "atlas". Just check the cover of the book and you can see what I am talking about, how exciting is it to have a hazy picture of a desert as the cover? Yet this will be one of the few illustrations other than maps you will find in the whole "atlas".
Oh, yes, there are no coordinates either. Instead they use the A to Z approach of letters and numbers. Then you will have to guess where in each square (covering several yards) your faction village is. It is sadly unhelpful in all senses.
I have found myself using the internet and later the maps add-ons offered for free over the web more than this "atlas", which due to its tight-fisted art doesn't even qualify as a valuable collectible. Very usefull, 29 Jul 2007
This is a great book if you take questing seriously. Someone compared the Wow gaming area to be the size of Switzerland .. and it is a big game indeed.
Adventurning on your own and discovering new places is of cause a large part of the game, but i still find myself stuck searching for hours, trying to find that elusive mob that should be located "north of crossroads" somewhere.
This is where this great book shows its worth. Half the book is area/city maps and the other half is a large alfabetic index so you can quickly get the right location on the map grid. Sometimes the index also give you a small hint like "blow horn" or "behind tree".
Book also have a handfull of pages listing placement of profession NPC, vendor, flight and those rare and hard to find mobs.
Best of all, this book dont SPOIL the game at all. Its is NOT a quest-killer or walktrough, it is NOT a list of vendor-items being sold, it is NOT a faction list or a gold making book .. and thank ye gods for that.
Just a nice Atlas that will help you when you get stuck or cant remember the location of one of the 1000+ places or people. Your road map to WoW, 11 Apr 2006
This is truely a fantastic publication - from your first day in the game it will help you find your way through the world until the very end of level 59 (not level 60+ because a lot of the game is "off map" then. Whether you need a lump of copper ore or to find that evil boss that respawns once a wekk - this book will help you. A must buy!
Lovely to look at but not an essential purchase, 06 Dec 2005
Firstly I have to say this book looks lovely and feels more like a "coffee table" book than a game guide. Although it does a good job of telling you where a lot of monsters and NPC's are, it only really duplicates what is in the Strategy guide. This is a little more detailed on town maps and vendor details, whereas the strategy guide gives you all the NPC's that give you quests and their approximate locations. Perhaps worth getting if you want all the information you can hoover up, but personally I feel if you already have the strategy guide then I probably wouldn't bother with this as well.
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Customer Reviews
Pointless, 02 Oct 2008
This is a well produced and attractive book but apart from some of the maps it tells you nothing about the game. Good Book, 29 Sep 2008
This is a good buy if your going to buy the Warhammer Online: Age of Reckoning game as its very informative in both different character/class values and also magics/weapons/shields etc.
Worth the buy :D What happened to the ps2?, 19 Sep 2008
I bought this because in all my gaming years the prima guides have never failed me. Until now. this guide DOES NOT cover the ps2 platform so there is no reason to buy this other then to waste money if you own a playstation 2.
I'm really disapointed with the strategy guide but i'm going to have to go it alone on this one now. dont buy it, 02 Jul 2008
why buy this , there is already an online atlas antd you can just find the information online instantly instead of flicking threw pages Lost between an Atlas and an A to Z: Utterly useless, 12 Nov 2007
So you want to have a quick look to see where that lake an archived quest talks about is, or whereabouts the Night Song Forest is? Want to know whether you are walking towards Horde or Alliance territory or like in a real Atlas know a bit of geo-political snippets of races inhibiting the territory, even perhaps a little indication of the friendliness or level of those? At least a few nice illustrations of the characters dwelling the regions? Well, forget it.
The strength of an Atlas is in its index. When you are lost in London, you know where you want to go, it is how to get there that you don't. You can bet that you will not find 80% of the locations described in quests in the index of this Atlas.
This also might be the only "atlas" that instead of also listing the geographical areas by proximity, starting from one point and then progressing towards neighbouring regions, it lists macro-regions in alphabetical order. The question is, will you know whether Teldrassil is a macro region or a region inside a macro-region as easy as San Francisco is in California and California is in the States or that Westminster is in London and London is in England and England is in the UK?
The artwork is incredibly unimaginative, it is maps, and maps... nothing else, no nice drawings of Orcs, or Elfs, or fauna or flora, it is just maps, bleeding maps without icons or faction flags, or anything that could liven up this throw up of "atlas". Just check the cover of the book and you can see what I am talking about, how exciting is it to have a hazy picture of a desert as the cover? Yet this will be one of the few illustrations other than maps you will find in the whole "atlas".
Oh, yes, there are no coordinates either. Instead they use the A to Z approach of letters and numbers. Then you will have to guess where in each square (covering several yards) your faction village is. It is sadly unhelpful in all senses.
I have found myself using the internet and later the maps add-ons offered for free over the web more than this "atlas", which due to its tight-fisted art doesn't even qualify as a valuable collectible. Very usefull, 29 Jul 2007
This is a great book if you take questing seriously. Someone compared the Wow gaming area to be the size of Switzerland .. and it is a big game indeed.
Adventurning on your own and discovering new places is of cause a large part of the game, but i still find myself stuck searching for hours, trying to find that elusive mob that should be located "north of crossroads" somewhere.
This is where this great book shows its worth. Half the book is area/city maps and the other half is a large alfabetic index so you can quickly get the right location on the map grid. Sometimes the index also give you a small hint like "blow horn" or "behind tree".
Book also have a handfull of pages listing placement of profession NPC, vendor, flight and those rare and hard to find mobs.
Best of all, this book dont SPOIL the game at all. Its is NOT a quest-killer or walktrough, it is NOT a list of vendor-items being sold, it is NOT a faction list or a gold making book .. and thank ye gods for that.
Just a nice Atlas that will help you when you get stuck or cant remember the location of one of the 1000+ places or people. Your road map to WoW, 11 Apr 2006
This is truely a fantastic publication - from your first day in the game it will help you find your way through the world until the very end of level 59 (not level 60+ because a lot of the game is "off map" then. Whether you need a lump of copper ore or to find that evil boss that respawns once a wekk - this book will help you. A must buy!
Lovely to look at but not an essential purchase, 06 Dec 2005
Firstly I have to say this book looks lovely and feels more like a "coffee table" book than a game guide. Although it does a good job of telling you where a lot of monsters and NPC's are, it only really duplicates what is in the Strategy guide. This is a little more detailed on town maps and vendor details, whereas the strategy guide gives you all the NPC's that give you quests and their approximate locations. Perhaps worth getting if you want all the information you can hoover up, but personally I feel if you already have the strategy guide then I probably wouldn't bother with this as well.
Essential to get 100% completion, 25 Sep 2008
I completed that main story of GTA4 and some of the side games also but was not getting anywhere near 100% completion, then I picked this book up.
The story is only 68%, and this book gives you lots of detail on how to make up the remainder of the game. From pidgeons to when to meet a hidden character and where to pick up weapons for free and armour, stunt jumps etc - it is all in here. These bits of the game are really time consuming to master, and without a guide I don't think I would be able to manage it. There are also a few handy (pull out) maps included.
Whilst the major chunk of this book is a step-by-step walk through of the main story - I bought it to help steer me towards the 100% mark. I think in this respect, it has enabled me to play the game more, and get more value out of it.
All in all, this would qualify it for 4 stars, but I think having to fork out more money for this type of info is asking gamers a bit much. If it had been sold alongside the game for £5, it would probably be 4 star - but as it is, the price (and hence value of the game) takes it down to 3 stars.
Could be more information, 21 May 2008
If you want a walkthrough of the main storyline then this is a good book for it. It also gives you details of all the flying rats and unique stunt jumps.
However the book does seem slightly flawed.
1. There is no page at the start with all the cars/bikes/helicopters etc so you know what there is.
2. There is no page to tell you where to find the exotic cars.
3. On the pullout map at the back it gives you locations for 10 exotic cars. When you get there the car is no where to be found. No clues as to how / when they are supposed to be there.
So it does have some useful information but there is a lot they have missed out and just made a half assed attempt.
Not worth the cash, 11 May 2008
If I knew this was going to be just a walkthrough of the main game (which, apart from the flying rat and jump guide it pretty much is) then I wouldn't have bothered.
You can find better walkthoughs online.
I bought this expecting it to have pics of the cars so you could identify them and more detailed info on the rest of the city.
There is only one pull out map and that's just the basic city with the same info on that you get with the game itself. It would have been better to have the weapon, armour and health maps as pull outs too.
From the thanks at the back of the guide I think the writers spent too much time being pampered in New York and drinking Maker's Mark than playing through the game and thinking how to structure their guide well.
Simply looking at Brady's Vice City Guide first would have been a start.
Waste of money. Only gets an extra star for the layout and pics inside which are nicely laid out. Shame about the content.
GTA IV STRATERGY GUIDE, 06 May 2008
First of all i had to give it 5 stars.
this is what you need if you wish to complete the game 100% and i mean 100%, the book is fully detailed with hiden weapons, and small objecties and gives you a brief idea about the characters.
Also for the xbox 360 it tells you how to complete your 50 acheivments.
Thumbs UP!
Great Guide for a Great Game, 05 May 2008
This is a really comprehensive book, as you'd expect from Bradygames. It has all the information and tips you'd want from a strategy guide, but as another review mentioned, it has changed in format. The guide is split into colour coded sections - which i assume roughly correspond to mission strands - and incorporates in the main story side missions such as Vigilante, Car Theft and Random Characters. Though it does tell you at the end where to find hidden items and jumps I did miss the Vehicle showroom, which is why I'm not giving it the full five stars.
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Customer Reviews
Pointless, 02 Oct 2008
This is a well produced and attractive book but apart from some of the maps it tells you nothing about the game. Good Book, 29 Sep 2008
This is a good buy if your going to buy the Warhammer Online: Age of Reckoning game as its very informative in both different character/class values and also magics/weapons/shields etc.
Worth the buy :D What happened to the ps2?, 19 Sep 2008
I bought this because in all my gaming years the prima guides have never failed me. Until now. this guide DOES NOT cover the ps2 platform so there is no reason to buy this other then to waste money if you own a playstation 2.
I'm really disapointed with the strategy guide but i'm going to have to go it alone on this one now. dont buy it, 02 Jul 2008
why buy this , there is already an online atlas antd you can just find the information online instantly instead of flicking threw pages Lost between an Atlas and an A to Z: Utterly useless, 12 Nov 2007
So you want to have a quick look to see where that lake an archived quest talks about is, or whereabouts the Night Song Forest is? Want to know whether you are walking towards Horde or Alliance territory or like in a real Atlas know a bit of geo-political snippets of races inhibiting the territory, even perhaps a little indication of the friendliness or level of those? At least a few nice illustrations of the characters dwelling the regions? Well, forget it.
The strength of an Atlas is in its index. When you are lost in London, you know where you want to go, it is how to get there that you don't. You can bet that you will not find 80% of the locations described in quests in the index of this Atlas.
This also might be the only "atlas" that instead of also listing the geographical areas by proximity, starting from one point and then progressing towards neighbouring regions, it lists macro-regions in alphabetical order. The question is, will you know whether Teldrassil is a macro region or a region inside a macro-region as easy as San Francisco is in California and California is in the States or that Westminster is in London and London is in England and England is in the UK?
The artwork is incredibly unimaginative, it is maps, and maps... nothing else, no nice drawings of Orcs, or Elfs, or fauna or flora, it is just maps, bleeding maps without icons or faction flags, or anything that could liven up this throw up of "atlas". Just check the cover of the book and you can see what I am talking about, how exciting is it to have a hazy picture of a desert as the cover? Yet this will be one of the few illustrations other than maps you will find in the whole "atlas".
Oh, yes, there are no coordinates either. Instead they use the A to Z approach of letters and numbers. Then you will have to guess where in each square (covering several yards) your faction village is. It is sadly unhelpful in all senses.
I have found myself using the internet and later the maps add-ons offered for free over the web more than this "atlas", which due to its tight-fisted art doesn't even qualify as a valuable collectible. Very usefull, 29 Jul 2007
This is a great book if you take questing seriously. Someone compared the Wow gaming area to be the size of Switzerland .. and it is a big game indeed.
Adventurning on your own and discovering new places is of cause a large part of the game, but i still find myself stuck searching for hours, trying to find that elusive mob that should be located "north of crossroads" somewhere.
This is where this great book shows its worth. Half the book is area/city maps and the other half is a large alfabetic index so you can quickly get the right location on the map grid. Sometimes the index also give you a small hint like "blow horn" or "behind tree".
Book also have a handfull of pages listing placement of profession NPC, vendor, flight and those rare and hard to find mobs.
Best of all, this book dont SPOIL the game at all. Its is NOT a quest-killer or walktrough, it is NOT a list of vendor-items being sold, it is NOT a faction list or a gold making book .. and thank ye gods for that.
Just a nice Atlas that will help you when you get stuck or cant remember the location of one of the 1000+ places or people. Your road map to WoW, 11 Apr 2006
This is truely a fantastic publication - from your first day in the game it will help you find your way through the world until the very end of level 59 (not level 60+ because a lot of the game is "off map" then. Whether you need a lump of copper ore or to find that evil boss that respawns once a wekk - this book will help you. A must buy!
Lovely to look at but not an essential purchase, 06 Dec 2005
Firstly I have to say this book looks lovely and feels more like a "coffee table" book than a game guide. Although it does a good job of telling you where a lot of monsters and NPC's are, it only really duplicates what is in the Strategy guide. This is a little more detailed on town maps and vendor details, whereas the strategy guide gives you all the NPC's that give you quests and their approximate locations. Perhaps worth getting if you want all the information you can hoover up, but personally I feel if you already have the strategy guide then I probably wouldn't bother with this as well.
Essential to get 100% completion, 25 Sep 2008
I completed that main story of GTA4 and some of the side games also but was not getting anywhere near 100% completion, then I picked this book up.
The story is only 68%, and this book gives you lots of detail on how to make up the remainder of the game. From pidgeons to when to meet a hidden character and where to pick up weapons for free and armour, stunt jumps etc - it is all in here. These bits of the game are really time consuming to master, and without a guide I don't think I would be able to manage it. There are also a few handy (pull out) maps included.
Whilst the major chunk of this book is a step-by-step walk through of the main story - I bought it to help steer me towards the 100% mark. I think in this respect, it has enabled me to play the game more, and get more value out of it.
All in all, this would qualify it for 4 stars, but I think having to fork out more money for this type of info is asking gamers a bit much. If it had been sold alongside the game for £5, it would probably be 4 star - but as it is, the price (and hence value of the game) takes it down to 3 stars.
Could be more information, 21 May 2008
If you want a walkthrough of the main storyline then this is a good book for it. It also gives you details of all the flying rats and unique stunt jumps.
However the book does seem slightly flawed.
1. There is no page at the start with all the cars/bikes/helicopters etc so you know what there is.
2. There is no page to tell you where to find the exotic cars.
3. On the pullout map at the back it gives you locations for 10 exotic cars. When you get there the car is no where to be found. No clues as to how / when they are supposed to be there.
So it does have some useful information but there is a lot they have missed out and just made a half assed attempt.
Not worth the cash, 11 May 2008
If I knew this was going to be just a walkthrough of the main game (which, apart from the flying rat and jump guide it pretty much is) then I wouldn't have bothered.
You can find better walkthoughs online.
I bought this expecting it to have pics of the cars so you could identify them and more detailed info on the rest of the city.
There is only one pull out map and that's just the basic city with the same info on that you get with the game itself. It would have been better to have the weapon, armour and health maps as pull outs too.
From the thanks at the back of the guide I think the writers spent too much time being pampered in New York and drinking Maker's Mark than playing through the game and thinking how to structure their guide well.
Simply looking at Brady's Vice City Guide first would have been a start.
Waste of money. Only gets an extra star for the layout and pics inside which are nicely laid out. Shame about the content.
GTA IV STRATERGY GUIDE, 06 May 2008
First of all i had to give it 5 stars.
this is what you need if you wish to complete the game 100% and i mean 100%, the book is fully detailed with hiden weapons, and small objecties and gives you a brief idea about the characters.
Also for the xbox 360 it tells you how to complete your 50 acheivments.
Thumbs UP!
Great Guide for a Great Game, 05 May 2008
This is a really comprehensive book, as you'd expect from Bradygames. It has all the information and tips you'd want from a strategy guide, but as another review mentioned, it has changed in format. The guide is split into colour coded sections - which i assume roughly correspond to mission strands - and incorporates in the main story side missions such as Vigilante, Car Theft and Random Characters. Though it does tell you at the end where to find hidden items and jumps I did miss the Vehicle showroom, which is why I'm not giving it the full five stars.
Yeh, worth it., 01 Aug 2008
Ok, this guide will not tell you how to find all the secrets or all the legendaries. However it does complete the 150ish pokedex nicely and round off the story mode. Some of the book is arranged slightly strangely, appears not to be in order, however, once the user has obtained fly and the amount of times you go back to cities it really doesnt matter where in the book it is, because you have to search for it anyway. It has great maps of areas though. Which is great!I recommend for the price!
Good book all round, 18 Jul 2008
This is a really good book to tell you where all 150 Pokemon are in the Sinho Region. It also tells you where to find items as well as giving advice. Suggest getting the book if your staring the game for the first time,but still a good way to round up all the Pokemon. It also tells you how to beat the Pokemon league.I'd really say GET THIS BOOK.
disappointing, 31 Aug 2007
When I first looked at the strategy guide, I thought it looked like just what I wanted but when I came to play the game it just seemed to be set out in the most haphazard way.
I wanted clear maps with details about where pokemon/items/key characters could be found. I got pictures of pokemon which could be floating about somewhere on the page if they could caught with a key which I didn' understand. I often missed the pictures or had to look to find them in between all the bright colours and often random text boxes. The items were labelled on the map, but not what the items. There was a key below the map saying which items could be found in the area but say if I wanted to find a shiny stone I'd have to guess which pokeball on the map contained it. As for key characters, forget it.
Important pages, like how to improve your pokemon's happiness was just inserted randomly, and was not easy to find again when it was needed. I didn't think the descriptions of locations on these pages was very helpful.
Oh and I was also annoyed that the guide stopped as soon as you defeated the elite four. I appreciate that that is pretty much the end of the shinnoh game but at least a little about the large portion of the map that can now be accessed would be nice.
however, maybe I'm being unfair and it does have the things I want from it (allbeit somewhere random) in it somewhere but I've become so frustrated with being unable to find what I want at a glance and resorting to the internet for tips, that I sorely regret buying it.
New and Old, 17 Aug 2007
Now let me tell you i liked this game though having played all the others this seemed good new start ..... this guide is very thick and does have allot of tips, plus a guide too all the pokemon in the game that you can capture in Sinho .... i dont like the idea of buying volume 2 becasue i though it would of all been in volume 1 like in the original pokemon Blue walk through it had the guide adn then a big pokedex including facks adn figures about each and every pokemon in the game ...... why o why couldnt they put it all into one instead of making you buy more than you should have to ..... this is nintendos tactics and just like they have done with the wii controllers
Gotta catch em all... wait, it'd be good to know what they all are first!, 17 Aug 2007
While I don't disagree with the other reviewer, I would hasten to say that the guide is laid out in an extremely confusing manner, with events that you cannot do until halfway through the game mentioned near the beginning of the guide, and areas which you won't be able to explore yet mapped and covered as soon as any portion of that area Could be entered.
What I'm saying might sound confusing - that's because it's a really confusing way to lay out a guide! I found myself having to flick back and forth through the guide many times to play through the game in a linear fashion.
My other gripe is that some of the information in this guide is missing, or just plain wrong. It's nothing huge, it's just very obvious that the people who wrote this guide (or at least those who typed it up) have never played the game.
My final disappointment is that the pokedex is not included in this guide and that we'll have to pay another £10 or whatever if we want detailed info on each pokemon. Not very good value for money.
Having said all that - If you really want a pokemon diamond and pearl guide, this one will do!
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Customer Reviews
Pointless, 02 Oct 2008
This is a well produced and attractive book but apart from some of the maps it tells you nothing about the game. Good Book, 29 Sep 2008
This is a good buy if your going to buy the Warhammer Online: Age of Reckoning game as its very informative in both different character/class values and also magics/weapons/shields etc.
Worth the buy :D What happened to the ps2?, 19 Sep 2008
I bought this because in all my gaming years the prima guides have never failed me. Until now. this guide DOES NOT cover the ps2 platform so there is no reason to buy this other then to waste money if you own a playstation 2.
I'm really disapointed with the strategy guide but i'm going to have to go it alone on this one now. dont buy it, 02 Jul 2008
why buy this , there is already an online atlas antd you can just find the information online instantly instead of flicking threw pages Lost between an Atlas and an A to Z: Utterly useless, 12 Nov 2007
So you want to have a quick look to see where that lake an archived quest talks about is, or whereabouts the Night Song Forest is? Want to know whether you are walking towards Horde or Alliance territory or like in a real Atlas know a bit of geo-political snippets of races inhibiting the territory, even perhaps a little indication of the friendliness or level of those? At least a few nice illustrations of the characters dwelling the regions? Well, forget it.
The strength of an Atlas is in its index. When you are lost in London, you know where you want to go, it is how to get there that you don't. You can bet that you will not find 80% of the locations described in quests in the index of this Atlas.
This also might be the only "atlas" that instead of also listing the geographical areas by proximity, starting from one point and then progressing towards neighbouring regions, it lists macro-regions in alphabetical order. The question is, will you know whether Teldrassil is a macro region or a region inside a macro-region as easy as San Francisco is in California and California is in the States or that Westminster is in London and London is in England and England is in the UK?
The artwork is incredibly unimaginative, it is maps, and maps... nothing else, no nice drawings of Orcs, or Elfs, or fauna or flora, it is just maps, bleeding maps without icons or faction flags, or anything that could liven up this throw up of "atlas". Just check the cover of the book and you can see what I am talking about, how exciting is it to have a hazy picture of a desert as the cover? Yet this will be one of the few illustrations other than maps you will find in the whole "atlas".
Oh, yes, there are no coordinates either. Instead they use the A to Z approach of letters and numbers. Then you will have to guess where in each square (covering several yards) your faction village is. It is sadly unhelpful in all senses.
I have found myself using the internet and later the maps add-ons offered for free over the web more than this "atlas", which due to its tight-fisted art doesn't even qualify as a valuable collectible. Very usefull, 29 Jul 2007
This is a great book if you take questing seriously. Someone compared the Wow gaming area to be the size of Switzerland .. and it is a big game indeed.
Adventurning on your own and discovering new places is of cause a large part of the game, but i still find myself stuck searching for hours, trying to find that elusive mob that should be located "north of crossroads" somewhere.
This is where this great book shows its worth. Half the book is area/city maps and the other half is a large alfabetic index so you can quickly get the right location on the map grid. Sometimes the index also give you a small hint like "blow horn" or "behind tree".
Book also have a handfull of pages listing placement of profession NPC, vendor, flight and those rare and hard to find mobs.
Best of all, this book dont SPOIL the game at all. Its is NOT a quest-killer or walktrough, it is NOT a list of vendor-items being sold, it is NOT a faction list or a gold making book .. and thank ye gods for that.
Just a nice Atlas that will help you when you get stuck or cant remember the location of one of the 1000+ places or people. Your road map to WoW, 11 Apr 2006
This is truely a fantastic publication - from your first day in the game it will help you find your way through the world until the very end of level 59 (not level 60+ because a lot of the game is "off map" then. Whether you need a lump of copper ore or to find that evil boss that respawns once a wekk - this book will help you. A must buy!
Lovely to look at but not an essential purchase, 06 Dec 2005
Firstly I have to say this book looks lovely and feels more like a "coffee table" book than a game guide. Although it does a good job of telling you where a lot of monsters and NPC's are, it only really duplicates what is in the Strategy guide. This is a little more detailed on town maps and vendor details, whereas the strategy guide gives you all the NPC's that give you quests and their approximate locations. Perhaps worth getting if you want all the information you can hoover up, but personally I feel if you already have the strategy guide then I probably wouldn't bother with this as well.
Essential to get 100% completion, 25 Sep 2008
I completed that main story of GTA4 and some of the side games also but was not getting anywhere near 100% completion, then I picked this book up.
The story is only 68%, and this book gives you lots of detail on how to make up the remainder of the game. From pidgeons to when to meet a hidden character and where to pick up weapons for free and armour, stunt jumps etc - it is all in here. These bits of the game are really time consuming to master, and without a guide I don't think I would be able to manage it. There are also a few handy (pull out) maps included.
Whilst the major chunk of this book is a step-by-step walk through of the main story - I bought it to help steer me towards the 100% mark. I think in this respect, it has enabled me to play the game more, and get more value out of it.
All in all, this would qualify it for 4 stars, but I think having to fork out more money for this type of info is asking gamers a bit much. If it had been sold alongside the game for £5, it would probably be 4 star - but as it is, the price (and hence value of the game) takes it down to 3 stars.
Could be more information, 21 May 2008
If you want a walkthrough of the main storyline then this is a good book for it. It also gives you details of all the flying rats and unique stunt jumps.
However the book does seem slightly flawed.
1. There is no page at the start with all the cars/bikes/helicopters etc so you know what there is.
2. There is no page to tell you where to find the exotic cars.
3. On the pullout map at the back it gives you locations for 10 exotic cars. When you get there the car is no where to be found. No clues as to how / when they are supposed to be there.
So it does have some useful information but there is a lot they have missed out and just made a half assed attempt.
Not worth the cash, 11 May 2008
If I knew this was going to be just a walkthrough of the main game (which, apart from the flying rat and jump guide it pretty much is) then I wouldn't have bothered.
You can find better walkthoughs online.
I bought this expecting it to have pics of the cars so you could identify them and more detailed info on the rest of the city.
There is only one pull out map and that's just the basic city with the same info on that you get with the game itself. It would have been better to have the weapon, armour and health maps as pull outs too.
From the thanks at the back of the guide I think the writers spent too much time being pampered in New York and drinking Maker's Mark than playing through the game and thinking how to structure their guide well.
Simply looking at Brady's Vice City Guide first would have been a start.
Waste of money. Only gets an extra star for the layout and pics inside which are nicely laid out. Shame about the content.
GTA IV STRATERGY GUIDE, 06 May 2008
First of all i had to give it 5 stars.
this is what you need if you wish to complete the game 100% and i mean 100%, the book is fully detailed with hiden weapons, and small objecties and gives you a brief idea about the characters.
Also for the xbox 360 it tells you how to complete your 50 acheivments.
Thumbs UP!
Great Guide for a Great Game, 05 May 2008
This is a really comprehensive book, as you'd expect from Bradygames. It has all the information and tips you'd want from a strategy guide, but as another review mentioned, it has changed in format. The guide is split into colour coded sections - which i assume roughly correspond to mission strands - and incorporates in the main story side missions such as Vigilante, Car Theft and Random Characters. Though it does tell you at the end where to find hidden items and jumps I did miss the Vehicle showroom, which is why I'm not giving it the full five stars.
Yeh, worth it., 01 Aug 2008
Ok, this guide will not tell you how to find all the secrets or all the legendaries. However it does complete the 150ish pokedex nicely and round off the story mode. Some of the book is arranged slightly strangely, appears not to be in order, however, once the user has obtained fly and the amount of times you go back to cities it really doesnt matter where in the book it is, because you have to search for it anyway. It has great maps of areas though. Which is great!I recommend for the price!
Good book all round, 18 Jul 2008
This is a really good book to tell you where all 150 Pokemon are in the Sinho Region. It also tells you where to find items as well as giving advice. Suggest getting the book if your staring the game for the first time,but still a good way to round up all the Pokemon. It also tells you how to beat the Pokemon league.I'd really say GET THIS BOOK.
disappointing, 31 Aug 2007
When I first looked at the strategy guide, I thought it looked like just what I wanted but when I came to play the game it just seemed to be set out in the most haphazard way.
I wanted clear maps with details about where pokemon/items/key characters could be found. I got pictures of pokemon which could be floating about somewhere on the page if they could caught with a key which I didn' understand. I often missed the pictures or had to look to find them in between all the bright colours and often random text boxes. The items were labelled on the map, but not what the items. There was a key below the map saying which items could be found in the area but say if I wanted to find a shiny stone I'd have to guess which pokeball on the map contained it. As for key characters, forget it.
Important pages, like how to improve your pokemon's happiness was just inserted randomly, and was not easy to find again when it was needed. I didn't think the descriptions of locations on these pages was very helpful.
Oh and I was also annoyed that the guide stopped as soon as you defeated the elite four. I appreciate that that is pretty much the end of the shinnoh game but at least a little about the large portion of the map that can now be accessed would be nice.
however, maybe I'm being unfair and it does have the things I want from it (allbeit somewhere random) in it somewhere but I've become so frustrated with being unable to find what I want at a glance and resorting to the internet for tips, that I sorely regret buying it.
New and Old, 17 Aug 2007
Now let me tell you i liked this game though having played all the others this seemed good new start ..... this guide is very thick and does have allot of tips, plus a guide too all the pokemon in the game that you can capture in Sinho .... i dont like the idea of buying volume 2 becasue i though it would of all been in volume 1 like in the original pokemon Blue walk through it had the guide adn then a big pokedex including facks adn figures about each and every pokemon in the game ...... why o why couldnt they put it all into one instead of making you buy more than you should have to ..... this is nintendos tactics and just like they have done with the wii controllers
Gotta catch em all... wait, it'd be good to know what they all are first!, 17 Aug 2007
While I don't disagree with the other reviewer, I would hasten to say that the guide is laid out in an extremely confusing manner, with events that you cannot do until halfway through the game mentioned near the beginning of the guide, and areas which you won't be able to explore yet mapped and covered as soon as any portion of that area Could be entered.
What I'm saying might sound confusing - that's because it's a really confusing way to lay out a guide! I found myself having to flick back and forth through the guide many times to play through the game in a linear fashion.
My other gripe is that some of the information in this guide is missing, or just plain wrong. It's nothing huge, it's just very obvious that the people who wrote this guide (or at least those who typed it up) have never played the game.
My final disappointment is that the pokedex is not included in this guide and that we'll have to pay another £10 or whatever if we want detailed info on each pokemon. Not very good value for money.
Having said all that - If you really want a pokemon diamond and pearl guide, this one will do!
Flying high, 21 May 2008
This is a mighty book that can take you from complete novice through to professional airline pilot without leaving your computer chair.
The premise behind the book is that microsoft FSX is so realistic now that it can be used as a real training aid to a training pilot. this book takes you step by step, chapter by chapter through a 'real' training course using FSX. The book is a vital companion to focus and direct your learning, it provides exercises (including some downloadable missions) to illustrate and re-enforce what you have read. Don't be fooled though, despite the serious content the book takes a generally light-hearted approach which stops it ever becoming too academic or dry.
The book take a well balanced approach to teaching you flying, avoiding overloading the reader with detail early on, as if you were learning for real. The book regularly highlights differences between the real world and the flightsim world, so that those using FSX as a true training tool will know where reality departs from simulation.
The main audience for this book then is someone wishing to train as a pilot in the real world with FSX as a supporting training tool, but the book also caters for those who just want to fly the computer in a more 'real' way. Amazingly the authors manages to balance these two aims very well, furthermore it makes the whole thing fun. I must say that I certainly learnt an amazing amount about flying within the first few chapters despite having flown real planes and gliders with the RAF cadets when I was younger.
I can heartily recommend this book to anyone who wishes to use FSX more as a simulator and less as a game. It also works as a users guide for FSX, which sadly is not officially available from Microsoft.
Why not 5 stars? Because it is all in B&W which causes some problems with some of the illustrations, possibly because the authors originally intended a colour print, but the publisher demurred later on. Generally this is OK, but occasionally the text refers to things which are difficult to make out in the fuzzy B&W reproductions. Personally I would have prefered to pay slightly more for full colour with higher quality paper because this would also brighten the overall look of the book. However this is only a slight issue and does not detract from the central value of the book which is the great writing.
File your flight plan now and prepare for take off!
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Customer Reviews
Pointless, 02 Oct 2008
This is a well produced and attractive book but apart from some of the maps it tells you nothing about the game. Good Book, 29 Sep 2008
This is a good buy if your going to buy the Warhammer Online: Age of Reckoning game as its very informative in both different character/class values and also magics/weapons/shields etc.
Worth the buy :D What happened to the ps2?, 19 Sep 2008
I bought this because in all my gaming years the prima guides have never failed me. Until now. this guide DOES NOT cover the ps2 platform so there is no reason to buy this other then to waste money if you own a playstation 2.
I'm really disapointed with the strategy guide but i'm going to have to go it alone on this one now. dont buy it, 02 Jul 2008
why buy this , there is already an online atlas antd you can just find the information online instantly instead of flicking threw pages Lost between an Atlas and an A to Z: Utterly useless, 12 Nov 2007
So you want to have a quick look to see where that lake an archived quest talks about is, or whereabouts the Night Song Forest is? Want to know whether you are walking towards Horde or Alliance territory or like in a real Atlas know a bit of geo-political snippets of races inhibiting the territory, even perhaps a little indication of the friendliness or level of those? At least a few nice illustrations of the characters dwelling the regions? Well, forget it.
The strength of an Atlas is in its index. When you are lost in London, you know where you want to go, it is how to get there that you don't. You can bet that you will not find 80% of the locations described in quests in the index of this Atlas.
This also might be the only "atlas" that instead of also listing the geographical areas by proximity, starting from one point and then progressing towards neighbouring regions, it lists macro-regions in alphabetical order. The question is, will you know whether Teldrassil is a macro region or a region inside a macro-region as easy as San Francisco is in California and California is in the States or that Westminster is in London and London is in England and England is in the UK?
The artwork is incredibly unimaginative, it is maps, and maps... nothing else, no nice drawings of Orcs, or Elfs, or fauna or flora, it is just maps, bleeding maps without icons or faction flags, or anything that could liven up this throw up of "atlas". Just check the cover of the book and you can see what I am talking about, how exciting is it to have a hazy picture of a desert as the cover? Yet this will be one of the few illustrations other than maps you will find in the whole "atlas".
Oh, yes, there are no coordinates either. Instead they use the A to Z approach of letters and numbers. Then you will have to guess where in each square (covering several yards) your faction village is. It is sadly unhelpful in all senses.
I have found myself using the internet and later the maps add-ons offered for free over the web more than this "atlas", which due to its tight-fisted art doesn't even qualify as a valuable collectible. Very usefull, 29 Jul 2007
This is a great book if you take questing seriously. Someone compared the Wow gaming area to be the size of Switzerland .. and it is a big game indeed.
Adventurning on your own and discovering new places is of cause a large part of the game, but i still find myself stuck searching for hours, trying to find that elusive mob that should be located "north of crossroads" somewhere.
This is where this great book shows its worth. Half the book is area/city maps and the other half is a large alfabetic index so you can quickly get the right location on the map grid. Sometimes the index also give you a small hint like "blow horn" or "behind tree".
Book also have a handfull of pages listing placement of profession NPC, vendor, flight and those rare and hard to find mobs.
Best of all, this book dont SPOIL the game at all. Its is NOT a quest-killer or walktrough, it is NOT a list of vendor-items being sold, it is NOT a faction list or a gold making book .. and thank ye gods for that.
Just a nice Atlas that will help you when you get stuck or cant remember the location of one of the 1000+ places or people. Your road map to WoW, 11 Apr 2006
This is truely a fantastic publication - from your first day in the game it will help you find your way through the world until the very end of level 59 (not level 60+ because a lot of the game is "off map" then. Whether you need a lump of copper ore or to find that evil boss that respawns once a wekk - this book will help you. A must buy!
Lovely to look at but not an essential purchase, 06 Dec 2005
Firstly I have to say this book looks lovely and feels more like a "coffee table" book than a game guide. Although it does a good job of telling you where a lot of monsters and NPC's are, it only really duplicates what is in the Strategy guide. This is a little more detailed on town maps and vendor details, whereas the strategy guide gives you all the NPC's that give you quests and their approximate locations. Perhaps worth getting if you want all the information you can hoover up, but personally I feel if you already have the strategy guide then I probably wouldn't bother with this as well.
Essential to get 100% completion, 25 Sep 2008
I completed that main story of GTA4 and some of the side games also but was not getting anywhere near 100% completion, then I picked this book up.
The story is only 68%, and this book gives you lots of detail on how to make up the remainder of the game. From pidgeons to when to meet a hidden character and where to pick up weapons for free and armour, stunt jumps etc - it is all in here. These bits of the game are really time consuming to master, and without a guide I don't think I would be able to manage it. There are also a few handy (pull out) maps included.
Whilst the major chunk of this book is a step-by-step walk through of the main story - I bought it to help steer me towards the 100% mark. I think in this respect, it has enabled me to play the game more, and get more value out of it.
All in all, this would qualify it for 4 stars, but I think having to fork out more money for this type of info is asking gamers a bit much. If it had been sold alongside the game for £5, it would probably be 4 star - but as it is, the price (and hence value of the game) takes it down to 3 stars.
Could be more information, 21 May 2008
If you want a walkthrough of the main storyline then this is a good book for it. It also gives you details of all the flying rats and unique stunt jumps.
However the book does seem slightly flawed.
1. There is no page at the start with all the cars/bikes/helicopters etc so you know what there is.
2. There is no page to tell you where to find the exotic cars.
3. On the pullout map at the back it gives you locations for 10 exotic cars. When you get there the car is no where to be found. No clues as to how / when they are supposed to be there.
So it does have some useful information but there is a lot they have missed out and just made a half assed attempt.
Not worth the cash, 11 May 2008
If I knew this was going to be just a walkthrough of the main game (which, apart from the flying rat and jump guide it pretty much is) then I wouldn't have bothered.
You can find better walkthoughs online.
I bought this expecting it to have pics of the cars so you could identify them and more detailed info on the rest of the city.
There is only one pull out map and that's just the basic city with the same info on that you get with the game itself. It would have been better to have the weapon, armour and health maps as pull outs too.
From the thanks at the back of the guide I think the writers spent too much time being pampered in New York and drinking Maker's Mark than playing through the game and thinking how to structure their guide well.
Simply looking at Brady's Vice City Guide first would have been a start.
Waste of money. Only gets an extra star for the layout and pics inside which are nicely laid out. Shame about the content.
GTA IV STRATERGY GUIDE, 06 May 2008
First of all i had to give it 5 stars.
this is what you need if you wish to complete the game 100% and i mean 100%, the book is fully detailed with hiden weapons, and small objecties and gives you a brief idea about the characters.
Also for the xbox 360 it tells you how to complete your 50 acheivments.
Thumbs UP!
Great Guide for a Great Game, 05 May 2008
This is a really comprehensive book, as you'd expect from Bradygames. It has all the information and tips you'd want from a strategy guide, but as another review mentioned, it has changed in format. The guide is split into colour coded sections - which i assume roughly correspond to mission strands - and incorporates in the main story side missions such as Vigilante, Car Theft and Random Characters. Though it does tell you at the end where to find hidden items and jumps I did miss the Vehicle showroom, which is why I'm not giving it the full five stars.
Yeh, worth it., 01 Aug 2008
Ok, this guide will not tell you how to find all the secrets or all the legendaries. However it does complete the 150ish pokedex nicely and round off the story mode. Some of the book is arranged slightly strangely, appears not to be in order, however, once the user has obtained fly and the amount of times you go back to cities it really doesnt matter where in the book it is, because you have to search for it anyway. It has great maps of areas though. Which is great!I recommend for the price!
Good book all round, 18 Jul 2008
This is a really good book to tell you where all 150 Pokemon are in the Sinho Region. It also tells you where to find items as well as giving advice. Suggest getting the book if your staring the game for the first time,but still a good way to round up all the Pokemon. It also tells you how to beat the Pokemon league.I'd really say GET THIS BOOK.
disappointing, 31 Aug 2007
When I first looked at the strategy guide, I thought it looked like just what I wanted but when I came to play the game it just seemed to be set out in the most haphazard way.
I wanted clear maps with details about where pokemon/items/key characters could be found. I got pictures of pokemon which could be floating about somewhere on the page if they could caught with a key which I didn' understand. I often missed the pictures or had to look to find them in between all the bright colours and often random text boxes. The items were labelled on the map, but not what the items. There was a key below the map saying which items could be found in the area but say if I wanted to find a shiny stone I'd have to guess which pokeball on the map contained it. As for key characters, forget it.
Important pages, like how to improve your pokemon's happiness was just inserted randomly, and was not easy to find again when it was needed. I didn't think the descriptions of locations on these pages was very helpful.
Oh and I was also annoyed that the guide stopped as soon as you defeated the elite four. I appreciate that that is pretty much the end of the shinnoh game but at least a little about the large portion of the map that can now be accessed would be nice.
however, maybe I'm being unfair and it does have the things I want from it (allbeit somewhere random) in it somewhere but I've become so frustrated with being unable to find what I want at a glance and resorting to the internet for tips, that I sorely regret buying it.
New and Old, 17 Aug 2007
Now let me tell you i liked this game though having played all the others this seemed good new start ..... this guide is very thick and does have allot of tips, plus a guide too all the pokemon in the game that you can capture in Sinho .... i dont like the idea of buying volume 2 becasue i though it would of all been in volume 1 like in the original pokemon Blue walk through it had the guide adn then a big pokedex including facks adn figures about each and every pokemon in the game ...... why o why couldnt they put it all into one instead of making you buy more than you should have to ..... this is nintendos tactics and just like they have done with the wii controllers
Gotta catch em all... wait, it'd be good to know what they all are first!, 17 Aug 2007
While I don't disagree with the other reviewer, I would hasten to say that the guide is laid out in an extremely confusing manner, with events that you cannot do until halfway through the game mentioned near the beginning of the guide, and areas which you won't be able to explore yet mapped and covered as soon as any portion of that area Could be entered.
What I'm saying might sound confusing - that's because it's a really confusing way to lay out a guide! I found myself having to flick back and forth through the guide many times to play through the game in a linear fashion.
My other gripe is that some of the information in this guide is missing, or just plain wrong. It's nothing huge, it's just very obvious that the people who wrote this guide (or at least those who typed it up) have never played the game.
My final disappointment is that the pokedex is not included in this guide and that we'll have to pay another £10 or whatever if we want detailed info on each pokemon. Not very good value for money.
Having said all that - If you really want a pokemon diamond and pearl guide, this one will do!
Flying high, 21 May 2008
This is a mighty book that can take you from complete novice through to professional airline pilot without leaving your computer chair.
The premise behind the book is that microsoft FSX is so realistic now that it can be used as a real training aid to a training pilot. this book takes you step by step, chapter by chapter through a 'real' training course using FSX. The book is a vital companion to focus and direct your learning, it provides exercises (including some downloadable missions) to illustrate and re-enforce what you have read. Don't be fooled though, despite the serious content the book takes a generally light-hearted approach which stops it ever becoming too academic or dry.
The book take a well balanced approach to teaching you flying, avoiding overloading the reader with detail early on, as if you were learning for real. The book regularly highlights differences between the real world and the flightsim world, so that those using FSX as a true training tool will know where reality departs from simulation.
The main audience for this book then is someone wishing to train as a pilot in the real world with FSX as a supporting training tool, but the book also caters for those who just want to fly the computer in a more 'real' way. Amazingly the authors manages to balance these two aims very well, furthermore it makes the whole thing fun. I must say that I certainly learnt an amazing amount about flying within the first few chapters despite having flown real planes and gliders with the RAF cadets when I was younger.
I can heartily recommend this book to anyone who wishes to use FSX more as a simulator and less as a game. It also works as a users guide for FSX, which sadly is not officially available from Microsoft.
Why not 5 stars? Because it is all in B&W which causes some problems with some of the illustrations, possibly because the authors originally intended a colour print, but the publisher demurred later on. Generally this is OK, but occasionally the text refers to things which are difficult to make out in the fuzzy B&W reproductions. Personally I would have prefered to pay slightly more for full colour with higher quality paper because this would also brighten the overall look of the book. However this is only a slight issue and does not detract from the central value of the book which is the great writing.
File your flight plan now and prepare for take off!
Cheap paper dodgy binding but a very informative book., 02 Jun 2008
This is a great book and it's packed full of information not only with all the quests and maps but also detailed explanations on game play, monsters, weapons etc. Its the players handbook of Oblivion.
The only thing that I don't like is the darn binding and the quality of paper. The binding is one of those typical books that you need to force open in order to read the text near the spin. Very annoying. The paper used is very poor. Its the same paper they use for comics, cheap an tacky. Come on guys invest a little more in your book please.
Apart from that the book is well worth the money.
With reference to the "Good but incomplete" review, 21 Feb 2008
The maps are there; on my version they are from pages 499 - 544.
They are not on the main contents list but they are there.
Good but Incomplete, 19 Jan 2008
The guide has some very good information about the game, building a character and walks you through the main quest. It includes information on all the quests for the original game, Knights of the Nine downloadable content and Shivering Isles expansions.
However the book has some glaring omissions. On the back cover and throughout the guide it refers you to the "maps" section. This section is not in the book at all. The maps are available in PDF format through Prima's website. However you don't buy the book for a PDF file, but for the paper version. The maps cover roughly 65 pages and include the map of Cyrodiil including the location of every dungeon, cave, Aleid ruin and fort.
Overall what is included is great, well written and keeps the spirit of the game, but a huge resource was left out of the guide for some reason.
WOW!, 24 Oct 2007
All I can say is fantastic! It has everything you need. Has a massive section on how to build your own characters and inlcudes all the missions including both the expansion packs.
And at about an inch think I could rave about this game guide but all I shall say is if you love oblivion and want the most you can get out of it - buy this guide. It doesn't ruin anything for gameplay but tells you things and locations of places that you wouldn't find unless stumbled upon. For example all the side missions - you have to kind of bump into them. This guide tells you how to activate them and where.
Basically buy this guide!
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Customer Reviews
Pointless, 02 Oct 2008
This is a well produced and attractive book but apart from some of the maps it tells you nothing about the game. Good Book, 29 Sep 2008
This is a good buy if your going to buy the Warhammer Online: Age of Reckoning game as its very informative in both different character/class values and also magics/weapons/shields etc.
Worth the buy :D What happened to the ps2?, 19 Sep 2008
I bought this because in all my gaming years the prima guides have never failed me. Until now. this guide DOES NOT cover the ps2 platform so there is no reason to buy this other then to waste money if you own a playstation 2.
I'm really disapointed with the strategy guide but i'm going to have to go it alone on this one now. dont buy it, 02 Jul 2008
why buy this , there is already an online atlas antd you can just find the information online instantly instead of flicking threw pages Lost between an Atlas and an A to Z: Utterly useless, 12 Nov 2007
So you want to have a quick look to see where that lake an archived quest talks about is, or whereabouts the Night Song Forest is? Want to know whether you are walking towards Horde or Alliance territory or like in a real Atlas know a bit of geo-political snippets of races inhibiting the territory, even perhaps a little indication of the friendliness or level of those? At least a few nice illustrations of the characters dwelling the regions? Well, forget it.
The strength of an Atlas is in its index. When you are lost in London, you know where you want to go, it is how to get there that you don't. You can bet that you will not find 80% of the locations described in quests in the index of this Atlas.
This also might be the only "atlas" that instead of also listing the geographical areas by proximity, starting from one point and then progressing towards neighbouring regions, it lists macro-regions in alphabetical order. The question is, will you know whether Teldrassil is a macro region or a region inside a macro-region as easy as San Francisco is in California and California is in the States or that Westminster is in London and London is in England and England is in the UK?
The artwork is incredibly unimaginative, it is maps, and maps... nothing else, no nice drawings of Orcs, or Elfs, or fauna or flora, it is just maps, bleeding maps without icons or faction flags, or anything that could liven up this throw up of "atlas". Just check the cover of the book and you can see what I am talking about, how exciting is it to have a hazy picture of a desert as the cover? Yet this will be one of the few illustrations other than maps you will find in the whole "atlas".
Oh, yes, there are no coordinates either. Instead they use the A to Z approach of letters and numbers. Then you will have to guess where in each square (covering several yards) your faction village is. It is sadly unhelpful in all senses.
I have found myself using the internet and later the maps add-ons offered for free over the web more than this "atlas", which due to its tight-fisted art doesn't even qualify as a valuable collectible. Very usefull, 29 Jul 2007
This is a great book if you take questing seriously. Someone compared the Wow gaming area to be the size of Switzerland .. and it is a big game indeed.
Adventurning on your own and discovering new places is of cause a large part of the game, but i still find myself stuck searching for hours, trying to find that elusive mob that should be located "north of crossroads" somewhere.
This is where this great book shows its worth. Half the book is area/city maps and the other half is a large alfabetic index so you can quickly get the right location on the map grid. Sometimes the index also give you a small hint like "blow horn" or "behind tree".
Book also have a handfull of pages listing placement of profession NPC, vendor, flight and those rare and hard to find mobs.
Best of all, this book dont SPOIL the game at all. Its is NOT a quest-killer or walktrough, it is NOT a list of vendor-items being sold, it is NOT a faction list or a gold making book .. and thank ye gods for that.
Just a nice Atlas that will help you when you get stuck or cant remember the location of one of the 1000+ places or people. Your road map to WoW, 11 Apr 2006
This is truely a fantastic publication - from your first day in the game it will help you find your way through the world until the very end of level 59 (not level 60+ because a lot of the game is "off map" then. Whether you need a lump of copper ore or to find that evil boss that respawns once a wekk - this book will help you. A must buy!
Lovely to look at but not an essential purchase, 06 Dec 2005
Firstly I have to say this book looks lovely and feels more like a "coffee table" book than a game guide. Although it does a good job of telling you where a lot of monsters and NPC's are, it only really duplicates what is in the Strategy guide. This is a little more detailed on town maps and vendor details, whereas the strategy guide gives you all the NPC's that give you quests and their approximate locations. Perhaps worth getting if you want all the information you can hoover up, but personally I feel if you already have the strategy guide then I probably wouldn't bother with this as well.
Essential to get 100% completion, 25 Sep 2008
I completed that main story of GTA4 and some of the side games also but was not getting anywhere near 100% completion, then I picked this book up.
The story is only 68%, and this book gives you lots of detail on how to make up the remainder of the game. From pidgeons to when to meet a hidden character and where to pick up weapons for free and armour, stunt jumps etc - it is all in here. These bits of the game are really time consuming to master, and without a guide I don't think I would be able to manage it. There are also a few handy (pull out) maps included.
Whilst the major chunk of this book is a step-by-step walk through of the main story - I bought it to help steer me towards the 100% mark. I think in this respect, it has enabled me to play the game more, and get more value out of it.
All in all, this would qualify it for 4 stars, but I think having to fork out more money for this type of info is asking gamers a bit much. If it had been sold alongside the game for £5, it would probably be 4 star - but as it is, the price (and hence value of the game) takes it down to 3 stars.
Could be more information, 21 May 2008
If you want a walkthrough of the main storyline then this is a good book for it. It also gives you details of all the flying rats and unique stunt jumps.
However the book does seem slightly flawed.
1. There is no page at the start with all the cars/bikes/helicopters etc so you know what there is.
2. There is no page to tell you where to find the exotic cars.
3. On the pullout map at the back it gives you locations for 10 exotic cars. When you get there the car is no where to be found. No clues as to how / when they are supposed to be there.
So it does have some useful information but there is a lot they have missed out and just made a half assed attempt.
Not worth the cash, 11 May 2008
If I knew this was going to be just a walkthrough of the main game (which, apart from the flying rat and jump guide it pretty much is) then I wouldn't have bothered.
You can find better walkthoughs online.
I bought this expecting it to have pics of the cars so you could identify them and more detailed info on the rest of the city.
There is only one pull out map and that's just the basic city with the same info on that you get with the game itself. It would have been better to have the weapon, armour and health maps as pull outs too.
From the thanks at the back of the guide I think the writers spent too much time being pampered in New York and drinking Maker's Mark than playing through the game and thinking how to structure their guide well.
Simply looking at Brady's Vice City Guide first would have been a start.
Waste of money. Only gets an extra star for the layout and pics inside which are nicely laid out. Shame about the content.
GTA IV STRATERGY GUIDE, 06 May 2008
First of all i had to give it 5 stars.
this is what you need if you wish to complete the game 100% and i mean 100%, the book is fully detailed with hiden weapons, and small objecties and gives you a brief idea about the characters.
Also for the xbox 360 it tells you how to complete your 50 acheivments.
Thumbs UP!
Great Guide for a Great Game, 05 May 2008
This is a really comprehensive book, as you'd expect from Bradygames. It has all the information and tips you'd want from a strategy guide, but as another review mentioned, it has changed in format. The guide is split into colour coded sections - which i assume roughly correspond to mission strands - and incorporates in the main story side missions such as Vigilante, Car Theft and Random Characters. Though it does tell you at the end where to find hidden items and jumps I did miss the Vehicle showroom, which is why I'm not giving it the full five stars.
Yeh, worth it., 01 Aug 2008
Ok, this guide will not tell you how to find all the secrets or all the legendaries. However it does complete the 150ish pokedex nicely and round off the story mode. Some of the book is arranged slightly strangely, appears not to be in order, however, once the user has obtained fly and the amount of times you go back to cities it really doesnt matter where in the book it is, because you have to search for it anyway. It has great maps of areas though. Which is great!I recommend for the price!
Good book all round, 18 Jul 2008
This is a really good book to tell you where all 150 Pokemon are in the Sinho Region. It also tells you where to find items as well as giving advice. Suggest getting the book if your staring the game for the first time,but still a good way to round up all the Pokemon. It also tells you how to beat the Pokemon league.I'd really say GET THIS BOOK.
disappointing, 31 Aug 2007
When I first looked at the strategy guide, I thought it looked like just what I wanted but when I came to play the game it just seemed to be set out in the most haphazard way.
I wanted clear maps with details about where pokemon/items/key characters could be found. I got pictures of pokemon which could be floating about somewhere on the page if they could caught with a key which I didn' understand. I often missed the pictures or had to look to find them in between all the bright colours and often random text boxes. The items were labelled on the map, but not what the items. There was a key below the map saying which items could be found in the area but say if I wanted to find a shiny stone I'd have to guess which pokeball on the map contained it. As for key characters, forget it.
Important pages, like how to improve your pokemon's happiness was just inserted randomly, and was not easy to find again when it was needed. I didn't think the descriptions of locations on these pages was very helpful.
Oh and I was also annoyed that the guide stopped as soon as you defeated the elite four. I appreciate that that is pretty much the end of the shinnoh game but at least a little about the large portion of the map that can now be accessed would be nice.
however, maybe I'm being unfair and it does have the things I want from it (allbeit somewhere random) in it somewhere but I've become so frustrated with being unable to find what I want at a glance and resorting to the internet for tips, that I sorely regret buying it.
New and Old, 17 Aug 2007
Now let me tell you i liked this game though having played all the others this seemed good new start ..... this guide is very thick and does have allot of tips, plus a guide too all the pokemon in the game that you can capture in Sinho .... i dont like the idea of buying volume 2 becasue i though it would of all been in volume 1 like in the original pokemon Blue walk through it had the guide adn then a big pokedex including facks adn figures about each and every pokemon in the game ...... why o why couldnt they put it all into one instead of making you buy more than you should have to ..... this is nintendos tactics and just like they have done with the wii controllers
Gotta catch em all... wait, it'd be good to know what they all are first!, 17 Aug 2007
While I don't disagree with the other reviewer, I would hasten to say that the guide is laid out in an extremely confusing manner, with events that you cannot do until halfway through the game mentioned near the beginning of the guide, and areas which you won't be able to explore yet mapped and covered as soon as any portion of that area Could be entered.
What I'm saying might sound confusing - that's because it's a really confusing way to lay out a guide! I found myself having to flick back and forth through the guide many times to play through the game in a linear fashion.
My other gripe is that some of the information in this guide is missing, or just plain wrong. It's nothing huge, it's just very obvious that the people who wrote this guide (or at least those who typed it up) have never played the game.
My final disappointment is that the pokedex is not included in this guide and that we'll have to pay another £10 or whatever if we want detailed info on each pokemon. Not very good value for money.
Having said all that - If you really want a pokemon diamond and pearl guide, this one will do!
Flying high, 21 May 2008
This is a mighty book that can take you from complete novice through to professional airline pilot without leaving your computer chair.
The premise behind the book is that microsoft FSX is so realistic now that it can be used as a real training aid to a training pilot. this book takes you step by step, chapter by chapter through a 'real' training course using FSX. The book is a vital companion to focus and direct your learning, it provides exercises (including some downloadable missions) to illustrate and re-enforce what you have read. Don't be fooled though, despite the serious content the book takes a generally light-hearted approach which stops it ever becoming too academic or dry.
The book take a well balanced approach to teaching you flying, avoiding overloading the reader with detail early on, as if you were learning for real. The book regularly highlights differences between the real world and the flightsim world, so that those using FSX as a true training tool will know where reality departs from simulation.
The main audience for this book then is someone wishing to train as a pilot in the real world with FSX as a supporting training tool, but the book also caters for those who just want to fly the computer in a more 'real' way. Amazingly the authors manages to balance these two aims very well, furthermore it makes the whole thing fun. I must say that I certainly learnt an amazing amount about flying within the first few chapters despite having flown real planes and gliders with the RAF cadets when I was younger.
I can heartily recommend this book to anyone who wishes to use FSX more as a simulator and less as a game. It also works as a users guide for FSX, which sadly is not officially available from Microsoft.
Why not 5 stars? Because it is all in B&W which causes some problems with some of the illustrations, possibly because the authors originally intended a colour print, but the publisher demurred later on. Generally this is OK, but occasionally the text refers to things which are difficult to make out in the fuzzy B&W reproductions. Personally I would have prefered to pay slightly more for full colour with higher quality paper because this would also brighten the overall look of the book. However this is only a slight issue and does not detract from the central value of the book which is the great writing.
File your flight plan now and prepare for take off!
Cheap paper dodgy binding but a very informative book., 02 Jun 2008
This is a great book and it's packed full of information not only with all the quests and maps but also detailed explanations on game play, monsters, weapons etc. Its the players handbook of Oblivion.
The only thing that I don't like is the darn binding and the quality of paper. The binding is one of those typical books that you need to force open in order to read the text near the spin. Very annoying. The paper used is very poor. Its the same paper they use for comics, cheap an tacky. Come on guys invest a little more in your book please.
Apart from that the book is well worth the money.
With reference to the "Good but incomplete" review, 21 Feb 2008
The maps are there; on my version they are from pages 499 - 544.
They are not on the main contents list but they are there.
Good but Incomplete, 19 Jan 2008
The guide has some very good information about the game, building a character and walks you through the main quest. It includes information on all the quests for the original game, Knights of the Nine downloadable content and Shivering Isles expansions.
However the book has some glaring omissions. On the back cover and throughout the guide it refers you to the "maps" section. This section is not in the book at all. The maps are available in PDF format through Prima's website. However you don't buy the book for a PDF file, but for the paper version. The maps cover roughly 65 pages and include the map of Cyrodiil including the location of every dungeo | | |